godot/platform/ios
2024-10-21 13:33:42 +02:00
..
api Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
doc_classes [iOS] Add support for dark and tinted icon versions. 2024-10-04 14:00:27 +03:00
export [iOS] Add support for dark and tinted icon versions. 2024-10-04 14:00:27 +03:00
app_delegate.h
app_delegate.mm Fix AirPods routing when Play and Record category is used. 2024-03-17 02:39:16 -03:00
detect.py Android & iOS: Enable strict aliasing 2024-10-21 13:33:42 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
display_server_ios.h [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
display_server_ios.mm [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
godot_app_delegate.h iOS: Fix typo in GodotApplicationDelegate 2024-08-08 10:06:36 +02:00
godot_app_delegate.m iOS: Fix typo in GodotApplicationDelegate 2024-08-08 10:06:36 +02:00
godot_ios.mm Refactor OS exit code to be EXIT_SUCCESS by default 2024-03-08 23:31:24 +01:00
godot_view_renderer.h
godot_view_renderer.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_view.h
godot_view.mm Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
ios_terminal_logger.h [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
ios_terminal_logger.mm [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
ios.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
ios.mm Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
joypad_ios.h
joypad_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_ios.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_ios.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
keyboard_input_view.h
keyboard_input_view.mm [iOS/Text Input] Avoid deleting and reentering unchanged part of text. 2024-07-09 08:32:27 +03:00
main.m iOS: Fix typo in GodotApplicationDelegate 2024-08-08 10:06:36 +02:00
os_ios.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
os_ios.mm Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md
rendering_context_driver_vulkan_ios.h [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_ios.mm Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
tts_ios.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
tts_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
view_controller.h
view_controller.mm [iOS] Change default iPad landscape orientation from "left" to "right". 2024-05-29 12:47:49 +03:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation