godot/scene
Rémi Verschelde 77470740de
Merge pull request #91936 from jsjtxietian/body-connect
Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
..
2d Merge pull request #91936 from jsjtxietian/body-connect 2024-05-15 12:09:50 +02:00
3d Merge pull request #91936 from jsjtxietian/body-connect 2024-05-15 12:09:50 +02:00
animation Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #91939 from AThousandShips/pressed_sname 2024-05-14 18:10:05 +02:00
main Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
resources Merge pull request #87320 from Rudolph-B/main 2024-05-15 12:09:27 +02:00
theme [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
property_list_helper.cpp Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices 2024-05-10 10:46:04 +02:00
property_list_helper.h Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices 2024-05-10 10:46:04 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
scene_string_names.h Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
SCsub