godot/servers/rendering/renderer_rd/forward_mobile
reduz cfac8972e1 More optimizations on the mobile renderer.
* Specialization constants used to disable anything not needed to draw
* Added softshadow and projector support on mobile.

This new approach ensures mobile shaders are smaller and more efficient, but relies on more pipeline versions compiled on demand.
As a result, random stalls can ocur like in Godot 3.x. These will be solved by using background compilation and fallbacks eventually (but needs to be tested first).
2021-08-13 14:30:59 -03:00
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render_forward_mobile.cpp More optimizations on the mobile renderer. 2021-08-13 14:30:59 -03:00
render_forward_mobile.h More optimizations on the mobile renderer. 2021-08-13 14:30:59 -03:00
scene_shader_forward_mobile.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
scene_shader_forward_mobile.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00