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386968ea97
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
125 lines
3.6 KiB
Bash
125 lines
3.6 KiB
Bash
#!/usr/bin/env bash
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# Bash completion for the Godot editor
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# To use it, install this file in `/etc/bash_completion.d` then restart your shell.
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# You can also `source` this file directly in your shell startup file.
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#
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# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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_complete_godot_options() {
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# Since Bash doesn't support option descriptions in autocompletion,
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# only display long options to be more descriptive.
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# shellcheck disable=SC2207
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COMPREPLY=($(compgen -W " \
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--help
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--version
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--verbose
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--quiet
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--editor
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--project-manager
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--quit
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--language
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--path
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--upwards
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--main-pack
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--render-thread
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--remote-fs
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--remote-fs-password
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--audio-driver
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--video-driver
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--fullscreen
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--maximized
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--windowed
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--always-on-top
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--resolution
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--position
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--low-dpi
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--no-window
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--enable-vsync-via-compositor
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--disable-vsync-via-compositor
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--debug
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--breakpoints
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--profiling
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--remote-debug
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--debug-collisions
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--debug-navigation
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--frame-delay
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--time-scale
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--disable-render-loop
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--disable-crash-handler
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--fixed-fps
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--print-fps
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--script
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--check-only
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--export
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--export-debug
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--export-pack
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--doctool
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--no-docbase
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--build-solutions
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--gdnative-generate-json-api
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--test
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" -- "$1"))
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}
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_complete_godot_bash() {
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local cur="${COMP_WORDS[$COMP_CWORD]}" prev
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# Complete options or the positional argument.
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if [[ $cur == -* ]]; then
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_complete_godot_options "$cur"
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else
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local IFS=$'\n\t'
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# shellcheck disable=SC2207
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COMPREPLY=($(compgen -f -X "!*.@(scn|tscn|escn|godot)" -- "$cur"))
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fi
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# If the array is accessed out of bounds (which will happen for the first argument),
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# `$prev` will be an empty string and won't match any of the conditions below.
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prev="${COMP_WORDS[$((COMP_CWORD-1))]}"
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# Complete option values.
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if [[ $prev == "--render-thread" ]]; then
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local IFS=$' \n\t'
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# shellcheck disable=SC2207
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COMPREPLY=($(compgen -W "unsafe safe separate" -- "$cur"))
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elif [[ $prev == "--video-driver" ]]; then
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local IFS=$' \n\t'
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# shellcheck disable=SC2207
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COMPREPLY=($(compgen -W "Vulkan GLES2" -- "$cur"))
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elif [[ $prev == "--path" || $prev == "--doctool" ]]; then
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local IFS=$'\n\t'
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# shellcheck disable=SC2207
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COMPREPLY=($(compgen -d -- "$cur"))
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elif [[ $prev == "--main-pack" ]]; then
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local IFS=$'\n\t'
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# shellcheck disable=SC2207
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COMPREPLY=($(compgen -f -X "!*.@(pck|zip)" -- "$cur"))
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elif [[ $prev == "-s" || $prev == "--script" ]]; then
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local IFS=$'\n\t'
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# shellcheck disable=SC2207
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COMPREPLY=($(compgen -f -X "!*.gd" -- "$cur"))
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fi
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}
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complete -o filenames -F _complete_godot_bash godot
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