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doc_classes
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Update docs to version 4.0
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2020-01-31 17:15:41 -08:00 |
area_bullet.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
area_bullet.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
btRayShape.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
btRayShape.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bullet_physics_server.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
bullet_physics_server.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
bullet_types_converter.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bullet_types_converter.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bullet_utilities.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_object_bullet.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
collision_object_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cone_twist_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cone_twist_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
config.py
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constraint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
constraint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
generic_6dof_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
generic_6dof_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_configuration.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_configuration.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_dispatcher.cpp
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2020-01-01 11:16:22 +01:00 |
godot_collision_dispatcher.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_motion_state.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_ray_world_algorithm.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_ray_world_algorithm.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_result_callbacks.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
godot_result_callbacks.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
hinge_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
hinge_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
pin_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
pin_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_types.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rid_bullet.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rigid_body_bullet.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
rigid_body_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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bullet: Sync with upstream 2.89
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2020-01-08 18:05:43 +01:00 |
shape_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shape_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shape_owner_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
shape_owner_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
slider_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
slider_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
soft_body_bullet.cpp
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Make softbody completelly stiff to attachment point
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2020-02-09 10:18:11 +01:00 |
soft_body_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
space_bullet.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
space_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |