godot/core/io/ip_address.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

88 lines
3.4 KiB
C++

/*************************************************************************/
/* ip_address.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IP_ADDRESS_H
#define IP_ADDRESS_H
#include "core/ustring.h"
struct IP_Address {
private:
union {
uint8_t field8[16];
uint16_t field16[8];
uint32_t field32[4];
};
bool valid;
bool wildcard;
protected:
void _parse_ipv6(const String &p_string);
void _parse_ipv4(const String &p_string, int p_start, uint8_t *p_ret);
public:
//operator Variant() const;
bool operator==(const IP_Address &p_ip) const {
if (p_ip.valid != valid) return false;
if (!valid) return false;
for (int i = 0; i < 4; i++)
if (field32[i] != p_ip.field32[i])
return false;
return true;
}
bool operator!=(const IP_Address &p_ip) const {
if (p_ip.valid != valid) return true;
if (!valid) return true;
for (int i = 0; i < 4; i++)
if (field32[i] != p_ip.field32[i])
return true;
return false;
}
void clear();
bool is_wildcard() const { return wildcard; }
bool is_valid() const { return valid; }
bool is_ipv4() const;
const uint8_t *get_ipv4() const;
void set_ipv4(const uint8_t *p_ip);
const uint8_t *get_ipv6() const;
void set_ipv6(const uint8_t *p_buf);
operator String() const;
IP_Address(const String &p_string);
IP_Address(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6 = false);
IP_Address() { clear(); }
};
#endif // IP_ADDRESS_H