godot/platform/osx
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
..
export Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX 2016-05-25 15:17:28 -03:00
audio_driver_osx.cpp audio crash 2016-01-29 07:18:53 -03:00
audio_driver_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_osx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_osx.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
detect.py fix freetype paths on osx and mingw 2016-05-29 12:26:15 -03:00
dir_access_osx.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
dir_access_osx.mm Remove trailing spaces 2016-04-02 20:26:12 +02:00
godot_main_osx.mm rate url on iOS and properly launching from .app on OSX 2016-04-29 10:54:25 -03:00
godot_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
godot_osx.mm Remove trailing spaces 2016-04-02 20:26:12 +02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.h -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
os_osx.mm -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub utf stuff on osx 2015-12-13 22:21:49 -03:00
sem_osx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sem_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00