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de2c2be19b
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check.
42 lines
1.3 KiB
XML
42 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Shortcut" inherits="Resource" version="4.0">
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<brief_description>
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A shortcut for binding input.
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</brief_description>
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<description>
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A shortcut for binding input.
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Shortcuts are commonly used for interacting with a [Control] element from an [InputEvent] (also known as hotkeys).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_as_text" qualifiers="const">
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<return type="String" />
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<description>
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Returns the shortcut's [InputEvent] as a [String].
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</description>
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</method>
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<method name="has_valid_event" qualifiers="const">
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<return type="bool" />
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<description>
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Returns whether the shortcut has a valid [member event] assigned to it.
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</description>
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</method>
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<method name="matches_event" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="event" type="InputEvent" />
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<description>
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Returns whether the shortcut's [member event] matches [code]event[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="event" type="InputEvent" setter="set_event" getter="get_event">
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The shortcut's [InputEvent].
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Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent], including an [InputEventAction].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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