godot/modules
Hein-Pieter van Braam cee5117d3b Fix lto builds on clang compilers
The --no-lto option only works on GCC compilers. This breaks LTO builds
on MacOS and iPhone when building the gdnative wrappers.

-fno-lto works on both brands of compilers.
2018-04-30 12:59:08 +02:00
..
bullet Merge pull request #18204 from tagcup/quat_scale 2018-04-18 13:55:35 +02:00
csg Add poly triangulation order check, ensures faces do not flip on different order 2018-04-28 12:59:45 -03:00
dds
enet Add DNS resolution in NetworkedMultiplayerEnet::create_client() 2018-04-13 22:31:01 +02:00
etc
freetype
gdnative Fix lto builds on clang compilers 2018-04-30 12:59:08 +02:00
gdscript Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
gridmap Use radio-button-like menu entries where applicable 2018-03-27 19:19:45 +02:00
hdr
jpg
mbedtls Generalize SSL cert reading from file 2018-04-03 20:13:57 +02:00
mobile_vr
mono Mono: BindingsGenerator enum fixes 2018-04-28 22:25:25 +02:00
ogg
opus
pvr
recast
regex
squish
stb_vorbis
svg
tga
thekla_unwrap
theora Comment out some debugging messages when playing Theora files 2018-04-02 16:48:06 -04:00
tinyexr
visual_script Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
vorbis
webm Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
webp
websocket Implement get_peer_[address|port] in ENet/WSServer 2018-04-12 12:30:51 +02:00
register_module_types.h
SCsub