godot/core/object
2024-09-21 11:36:58 -07:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Merge pull request #92888 from Hilderin/fix-unable-to-use-resourceLoader-in-c#-after-threaded-load 2024-09-12 09:25:05 +02:00
class_db.h Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798 2024-09-11 19:03:55 -04:00
make_virtuals.py
message_queue.cpp WorkerThreadPool: Fix thread message queue not restored after overridden in a task 2024-06-13 10:31:08 +02:00
message_queue.h Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
method_bind.cpp
method_bind.h Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
object_id.h
object.cpp [Core] Add way to check if a signal has any connections 2024-09-20 16:39:09 +02:00
object.h [Core] Add way to check if a signal has any connections 2024-09-20 16:39:09 +02:00
ref_counted.cpp
ref_counted.h Refactor ref-counting code and fix ref counted releasing before aquiring 2024-09-21 11:36:58 -07:00
script_instance.cpp
script_instance.h
script_language_extension.cpp Fix virtual binding for ScriptLanguageExtension::_reload_scripts 2024-08-17 21:09:32 -07:00
script_language_extension.h Expose get_rpc_config and get_node_rpc_config 2024-09-04 15:45:22 -04:00
script_language.cpp Fix reloading scripts already in use 2024-09-20 12:12:24 -04:00
script_language.h Fix reloading scripts already in use 2024-09-20 12:12:24 -04:00
SCsub
undo_redo.cpp Revert "Fix method name for custom callable" 2024-06-11 11:02:03 +02:00
undo_redo.h
worker_thread_pool.cpp WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
worker_thread_pool.h WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00