godot/editor/debugger
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
..
debug_adapter
editor_debugger_inspector.cpp
editor_debugger_inspector.h
editor_debugger_node.cpp
editor_debugger_node.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp
editor_debugger_tree.h
editor_network_profiler.cpp
editor_network_profiler.h
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp
editor_profiler.h
editor_visual_profiler.cpp
editor_visual_profiler.h
script_editor_debugger.cpp Fixing Print_rich which only displays correctly in terminal 2022-07-01 04:34:19 +09:00
script_editor_debugger.h
SCsub