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Ferenc Arn ceb699f5ec Fix PRNG randomization.
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases).

Use a large default seed, and also add a shift in Math::randomize.

Fixes #8423.
2017-04-17 14:05:02 -05:00
core Fix PRNG randomization. 2017-04-17 14:05:02 -05:00
doc Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
drivers Fix FBO depth texture format 2017-04-15 13:56:55 +02:00
editor Merge pull request #8433 from neikeq/pr-fix-smth 2017-04-17 11:55:42 +02:00
main [GD 3.0] Fix stretch mode 2d... again 2017-04-16 18:02:22 -03:00
misc squish: Update to upstream version 1.15 2017-04-09 15:03:39 +02:00
modules Add godot_string_unicode_str to GDnative 2017-04-17 15:48:26 +02:00
platform Fix crash on exit. 2017-04-10 19:51:07 +02:00
scene Merge pull request #8370 from volzhs/fix-stylebox-master 2017-04-14 17:51:30 +02:00
servers Fix crash on exit. 2017-04-10 19:51:07 +02:00
thirdparty libpng: Update to upstream version 1.6.29 2017-04-09 15:47:25 +02:00
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.editorconfig
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore .gitignore: Add app_icon.h and splash.h generated headers 2017-04-10 18:34:45 +02:00
.travis.yml
AUTHORS.md AUTHORS: Prevent bad Markdown formatting 2017-04-08 00:16:50 +02:00
CONTRIBUTING.md Changed a link from http to https 2017-04-13 17:54:16 -04:00
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LICENSE.md Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
LOGO_LICENSE.md
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methods.py Android: avoiding duplicates in build.gradle 2017-04-10 08:34:40 +05:30
README.md Fix URLs to moved docs pages 2017-04-05 07:34:27 +02:00
SConstruct -Fix eternal black screen on Windows 2017-04-09 17:59:17 -03:00
signal_renames.txt
version.py

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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