godot/platform/windows
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
..
export
context_gl_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
display_server_windows.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
display_server_windows.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gl_manager_windows.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gl_manager_windows.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
key_mapping_windows.h Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
lang_table.h
logo.png
os_windows.cpp Update Time documentation 2021-10-28 10:16:56 -05:00
os_windows.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
platform_windows_builders.py
SCsub Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h