godot/modules/mono
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
..
build_scripts Remove unused imports in .py, SCsub and SConstruct files 2021-10-18 01:50:34 +05:30
doc_classes doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
editor clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
glue Implement Call methods in C# Callable 2021-10-28 22:49:17 +02:00
icons
mono_gd clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
utils Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
csharp_script.h Keep order for C# exported members 2021-10-22 19:25:01 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
register_types.h
SCsub SCons: Fix missing mono .gen.cpp sources after #53860 2021-10-16 15:53:14 +02:00
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h