godot/doc/classes/StreamPeerBuffer.xml
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00

70 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="clear">
<return type="void">
</return>
<description>
</description>
</method>
<method name="duplicate" qualifiers="const">
<return type="StreamPeerBuffer">
</return>
<description>
</description>
</method>
<method name="get_data_array" qualifiers="const">
<return type="PoolByteArray">
</return>
<description>
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="resize">
<return type="void">
</return>
<argument index="0" name="size" type="int">
</argument>
<description>
</description>
</method>
<method name="seek">
<return type="void">
</return>
<argument index="0" name="position" type="int">
</argument>
<description>
</description>
</method>
<method name="set_data_array">
<return type="void">
</return>
<argument index="0" name="data" type="PoolByteArray">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>