godot/servers
2018-07-17 21:30:43 +02:00
..
arvr
audio
physics added cylinder shape support 2018-07-01 11:16:54 +02:00
physics_2d Further fixes to KinematicBody2D API, support for sync motion in moving objects 2018-07-17 08:58:04 -03:00
visual Add disable ambient light flag to shaders and materials 2018-07-17 21:30:43 +02:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Add Audio Server profiling time to the profiler 2018-07-17 10:11:56 -03:00
audio_server.h Add Audio Server profiling time to the profiler 2018-07-17 10:11:56 -03:00
physics_2d_server.cpp
physics_2d_server.h -Added support for raycast in KinematicBody2D 2018-07-16 20:04:07 -03:00
physics_server.cpp added cylinder shape support 2018-07-01 11:16:54 +02:00
physics_server.h added cylinder shape support 2018-07-01 11:16:54 +02:00
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
visual_server.cpp Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
visual_server.h Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00