.. |
a_star.cpp
|
AStar: Make get_closest_point() deterministic for equidistant points
|
2020-06-09 11:04:12 +02:00 |
a_star.h
|
|
|
aabb.cpp
|
|
|
aabb.h
|
Update core documentation to match recent C# changes
|
2020-07-21 14:44:53 -04:00 |
audio_frame.h
|
Ensure assignment operators return by reference to avoid unnecessary copies.
|
2020-09-04 09:18:19 +01:00 |
basis.cpp
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
basis.h
|
- Added more euler rotation orders support.
|
2020-06-12 20:03:27 +02:00 |
camera_matrix.cpp
|
Added volumetric fog effect.
|
2020-08-13 11:28:45 -03:00 |
camera_matrix.h
|
Added volumetric fog effect.
|
2020-08-13 11:28:45 -03:00 |
delaunay_2d.h
|
|
|
delaunay_3d.h
|
|
|
disjoint_set.h
|
|
|
expression.cpp
|
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
|
2020-09-03 19:56:24 +03:00 |
expression.h
|
Add a test suite for Expression
|
2020-08-27 15:16:09 +02:00 |
face3.cpp
|
Split Geometry singleton into Geometry2D and Geometry3D
|
2020-05-27 14:28:34 +03:00 |
face3.h
|
|
|
geometry_2d.cpp
|
Style: Fix copyright headers
|
2020-06-25 16:33:44 +02:00 |
geometry_2d.h
|
Split Geometry singleton into Geometry2D and Geometry3D
|
2020-05-27 14:28:34 +03:00 |
geometry_3d.cpp
|
Update core documentation to match recent C# changes
|
2020-07-21 14:44:53 -04:00 |
geometry_3d.h
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
math_defs.h
|
|
|
math_fieldwise.cpp
|
|
|
math_fieldwise.h
|
|
|
math_funcs.cpp
|
|
|
math_funcs.h
|
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
|
2020-07-25 20:26:02 +02:00 |
octree.h
|
Split Geometry singleton into Geometry2D and Geometry3D
|
2020-05-27 14:28:34 +03:00 |
plane.cpp
|
Update core documentation to match recent C# changes
|
2020-07-21 14:44:53 -04:00 |
plane.h
|
Update core documentation to match recent C# changes
|
2020-07-21 14:44:53 -04:00 |
quat.cpp
|
|
|
quat.h
|
Ensure assignment operators return by reference to avoid unnecessary copies.
|
2020-09-04 09:18:19 +01:00 |
quick_hull.cpp
|
Split Geometry singleton into Geometry2D and Geometry3D
|
2020-05-27 14:28:34 +03:00 |
quick_hull.h
|
Split Geometry singleton into Geometry2D and Geometry3D
|
2020-05-27 14:28:34 +03:00 |
random_number_generator.cpp
|
|
|
random_number_generator.h
|
|
|
random_pcg.cpp
|
|
|
random_pcg.h
|
|
|
rect2.cpp
|
|
|
rect2.h
|
Style: Remove unnecessary semicolons from core
|
2020-05-19 15:57:56 +02:00 |
SCsub
|
|
|
transform_2d.cpp
|
Simplify Transform2D get_rotation
|
2020-06-17 01:00:42 -04:00 |
transform_2d.h
|
|
|
transform.cpp
|
|
|
transform.h
|
|
|
triangle_mesh.cpp
|
|
|
triangle_mesh.h
|
|
|
triangulate.cpp
|
Style: Remove unnecessary semicolons from core
|
2020-05-19 15:57:56 +02:00 |
triangulate.h
|
|
|
vector2.cpp
|
Style: Remove unnecessary semicolons from core
|
2020-05-19 15:57:56 +02:00 |
vector2.h
|
Style: Remove unnecessary semicolons from core
|
2020-05-19 15:57:56 +02:00 |
vector3.cpp
|
|
|
vector3.h
|
|
|
vector3i.cpp
|
|
|
vector3i.h
|
|
|