mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
e03bfd6f7f
Also fixes a typo in the CHANGELOG.
3072 lines
102 KiB
C++
3072 lines
102 KiB
C++
/**************************************************************************/
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/* project_manager.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "project_manager.h"
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#include "core/config/project_settings.h"
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#include "core/io/config_file.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/resource_saver.h"
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#include "core/io/stream_peer_tls.h"
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#include "core/io/zip_io.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "core/string/translation.h"
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#include "core/version.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_themes.h"
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#include "editor/editor_vcs_interface.h"
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#include "main/main.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/main/window.h"
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#include "servers/display_server.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/physics_server_2d.h"
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constexpr int GODOT4_CONFIG_VERSION = 5;
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class ProjectDialog : public ConfirmationDialog {
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GDCLASS(ProjectDialog, ConfirmationDialog);
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public:
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bool is_folder_empty = true;
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enum Mode {
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MODE_NEW,
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MODE_IMPORT,
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MODE_INSTALL,
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MODE_RENAME,
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};
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private:
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enum MessageType {
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MESSAGE_ERROR,
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MESSAGE_WARNING,
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MESSAGE_SUCCESS,
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};
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enum InputType {
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PROJECT_PATH,
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INSTALL_PATH,
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};
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Mode mode;
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Button *browse;
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Button *install_browse;
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Button *create_dir;
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Container *name_container;
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Container *path_container;
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Container *install_path_container;
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Container *renderer_container;
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Label *renderer_info;
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HBoxContainer *default_files_container;
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Ref<ButtonGroup> renderer_button_group;
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Label *msg;
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LineEdit *project_path;
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LineEdit *project_name;
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LineEdit *install_path;
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TextureRect *status_rect;
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TextureRect *install_status_rect;
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EditorFileDialog *fdialog;
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EditorFileDialog *fdialog_install;
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OptionButton *vcs_metadata_selection;
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String zip_path;
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String zip_title;
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AcceptDialog *dialog_error;
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String fav_dir;
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String created_folder_path;
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void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) {
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msg->set_text(p_msg);
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Ref<Texture2D> current_path_icon = status_rect->get_texture();
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Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
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Ref<Texture2D> new_icon;
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switch (p_type) {
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case MESSAGE_ERROR: {
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msg->add_theme_color_override("font_color", msg->get_theme_color(SNAME("error_color"), SNAME("Editor")));
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msg->set_modulate(Color(1, 1, 1, 1));
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new_icon = msg->get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"));
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} break;
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case MESSAGE_WARNING: {
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msg->add_theme_color_override("font_color", msg->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
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msg->set_modulate(Color(1, 1, 1, 1));
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new_icon = msg->get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons"));
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} break;
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case MESSAGE_SUCCESS: {
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msg->set_modulate(Color(1, 1, 1, 0));
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new_icon = msg->get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons"));
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} break;
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}
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if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
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status_rect->set_texture(new_icon);
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} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
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install_status_rect->set_texture(new_icon);
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}
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Size2i window_size = get_size();
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Size2 contents_min_size = get_contents_minimum_size();
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if (window_size.x < contents_min_size.x || window_size.y < contents_min_size.y) {
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set_size(window_size.max(contents_min_size));
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}
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}
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String _test_path() {
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Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String valid_path, valid_install_path;
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if (d->change_dir(project_path->get_text()) == OK) {
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valid_path = project_path->get_text();
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} else if (d->change_dir(project_path->get_text().strip_edges()) == OK) {
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valid_path = project_path->get_text().strip_edges();
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} else if (project_path->get_text().ends_with(".zip")) {
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if (d->file_exists(project_path->get_text())) {
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valid_path = project_path->get_text();
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}
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} else if (project_path->get_text().strip_edges().ends_with(".zip")) {
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if (d->file_exists(project_path->get_text().strip_edges())) {
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valid_path = project_path->get_text().strip_edges();
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}
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}
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if (valid_path.is_empty()) {
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set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
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get_ok_button()->set_disabled(true);
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return "";
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}
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if (mode == MODE_IMPORT && valid_path.ends_with(".zip")) {
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if (d->change_dir(install_path->get_text()) == OK) {
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valid_install_path = install_path->get_text();
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} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
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valid_install_path = install_path->get_text().strip_edges();
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}
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if (valid_install_path.is_empty()) {
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set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
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get_ok_button()->set_disabled(true);
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return "";
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}
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}
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if (mode == MODE_IMPORT || mode == MODE_RENAME) {
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if (!valid_path.is_empty() && !d->file_exists("project.godot")) {
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if (valid_path.ends_with(".zip")) {
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Ref<FileAccess> io_fa;
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zlib_filefunc_def io = zipio_create_io(&io_fa);
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unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
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if (!pkg) {
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set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
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get_ok_button()->set_disabled(true);
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unzClose(pkg);
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return "";
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}
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int ret = unzGoToFirstFile(pkg);
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while (ret == UNZ_OK) {
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
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if (ret != UNZ_OK) {
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break;
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}
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if (String::utf8(fname).ends_with("project.godot")) {
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break;
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}
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ret = unzGoToNextFile(pkg);
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}
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if (ret == UNZ_END_OF_LIST_OF_FILE) {
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set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
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get_ok_button()->set_disabled(true);
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unzClose(pkg);
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return "";
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}
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unzClose(pkg);
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// check if the specified install folder is empty, even though this is not an error, it is good to check here
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d->list_dir_begin();
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is_folder_empty = true;
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String n = d->get_next();
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while (!n.is_empty()) {
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if (!n.begins_with(".")) {
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// Allow `.`, `..` (reserved current/parent folder names)
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// and hidden files/folders to be present.
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// For instance, this lets users initialize a Git repository
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// and still be able to create a project in the directory afterwards.
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is_folder_empty = false;
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break;
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}
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n = d->get_next();
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}
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d->list_dir_end();
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if (!is_folder_empty) {
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set_message(TTR("Please choose an empty folder."), MESSAGE_WARNING, INSTALL_PATH);
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get_ok_button()->set_disabled(true);
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return "";
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}
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} else {
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set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
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install_path_container->hide();
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get_ok_button()->set_disabled(true);
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return "";
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}
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} else if (valid_path.ends_with("zip")) {
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set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
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get_ok_button()->set_disabled(true);
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return "";
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}
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} else {
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// check if the specified folder is empty, even though this is not an error, it is good to check here
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d->list_dir_begin();
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is_folder_empty = true;
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String n = d->get_next();
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while (!n.is_empty()) {
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if (!n.begins_with(".")) {
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// Allow `.`, `..` (reserved current/parent folder names)
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// and hidden files/folders to be present.
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// For instance, this lets users initialize a Git repository
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// and still be able to create a project in the directory afterwards.
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is_folder_empty = false;
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break;
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}
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n = d->get_next();
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}
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d->list_dir_end();
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if (!is_folder_empty) {
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set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING);
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get_ok_button()->set_disabled(false);
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return valid_path;
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}
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}
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set_message("");
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set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
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get_ok_button()->set_disabled(false);
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return valid_path;
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}
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void _path_text_changed(const String &p_path) {
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String sp = _test_path();
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if (!sp.is_empty()) {
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// If the project name is empty or default, infer the project name from the selected folder name
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if (project_name->get_text().strip_edges().is_empty() || project_name->get_text().strip_edges() == TTR("New Game Project")) {
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sp = sp.replace("\\", "/");
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int lidx = sp.rfind("/");
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if (lidx != -1) {
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sp = sp.substr(lidx + 1, sp.length()).capitalize();
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}
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if (sp.is_empty() && mode == MODE_IMPORT) {
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sp = TTR("Imported Project");
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}
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project_name->set_text(sp);
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_text_changed(sp);
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}
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}
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if (!created_folder_path.is_empty() && created_folder_path != p_path) {
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_remove_created_folder();
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}
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}
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void _file_selected(const String &p_path) {
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String p = p_path;
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if (mode == MODE_IMPORT) {
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if (p.ends_with("project.godot")) {
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p = p.get_base_dir();
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install_path_container->hide();
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get_ok_button()->set_disabled(false);
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} else if (p.ends_with(".zip")) {
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install_path->set_text(p.get_base_dir());
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install_path_container->show();
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get_ok_button()->set_disabled(false);
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} else {
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set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
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get_ok_button()->set_disabled(true);
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return;
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}
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}
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String sp = p.simplify_path();
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project_path->set_text(sp);
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_path_text_changed(sp);
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if (p.ends_with(".zip")) {
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install_path->call_deferred(SNAME("grab_focus"));
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} else {
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get_ok_button()->call_deferred(SNAME("grab_focus"));
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}
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}
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void _path_selected(const String &p_path) {
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String sp = p_path.simplify_path();
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project_path->set_text(sp);
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_path_text_changed(sp);
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get_ok_button()->call_deferred(SNAME("grab_focus"));
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}
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void _install_path_selected(const String &p_path) {
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String sp = p_path.simplify_path();
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install_path->set_text(sp);
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_path_text_changed(sp);
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get_ok_button()->call_deferred(SNAME("grab_focus"));
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}
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void _browse_path() {
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fdialog->set_current_dir(project_path->get_text());
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if (mode == MODE_IMPORT) {
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fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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fdialog->clear_filters();
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fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
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fdialog->add_filter("*.zip", TTR("ZIP File"));
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} else {
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fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
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}
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fdialog->popup_file_dialog();
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}
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void _browse_install_path() {
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fdialog_install->set_current_dir(install_path->get_text());
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fdialog_install->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
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fdialog_install->popup_file_dialog();
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}
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void _create_folder() {
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const String project_name_no_edges = project_name->get_text().strip_edges();
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if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_with(".")) {
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set_message(TTR("Invalid project name."), MESSAGE_WARNING);
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return;
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}
|
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|
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Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (d->change_dir(project_path->get_text()) == OK) {
|
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if (!d->dir_exists(project_name_no_edges)) {
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if (d->make_dir(project_name_no_edges) == OK) {
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d->change_dir(project_name_no_edges);
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String dir_str = d->get_current_dir();
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project_path->set_text(dir_str);
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_path_text_changed(dir_str);
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created_folder_path = d->get_current_dir();
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create_dir->set_disabled(true);
|
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} else {
|
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dialog_error->set_text(TTR("Couldn't create folder."));
|
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dialog_error->popup_centered();
|
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}
|
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} else {
|
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dialog_error->set_text(TTR("There is already a folder in this path with the specified name."));
|
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dialog_error->popup_centered();
|
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}
|
||
}
|
||
}
|
||
|
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void _text_changed(const String &p_text) {
|
||
if (mode != MODE_NEW) {
|
||
return;
|
||
}
|
||
|
||
_test_path();
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||
|
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if (p_text.strip_edges().is_empty()) {
|
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set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
|
||
}
|
||
}
|
||
|
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void _nonempty_confirmation_ok_pressed() {
|
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is_folder_empty = true;
|
||
ok_pressed();
|
||
}
|
||
|
||
void _renderer_selected() {
|
||
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
|
||
|
||
if (renderer_type == "forward_plus") {
|
||
renderer_info->set_text(
|
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String::utf8("• ") + TTR("Supports desktop platforms only.") +
|
||
String::utf8("\n• ") + TTR("Advanced 3D graphics available.") +
|
||
String::utf8("\n• ") + TTR("Can scale to large complex scenes.") +
|
||
String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") +
|
||
String::utf8("\n• ") + TTR("Slower rendering of simple scenes."));
|
||
} else if (renderer_type == "mobile") {
|
||
renderer_info->set_text(
|
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String::utf8("• ") + TTR("Supports desktop + mobile platforms.") +
|
||
String::utf8("\n• ") + TTR("Less advanced 3D graphics.") +
|
||
String::utf8("\n• ") + TTR("Less scalable for complex scenes.") +
|
||
String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") +
|
||
String::utf8("\n• ") + TTR("Fast rendering of simple scenes."));
|
||
} else if (renderer_type == "gl_compatibility") {
|
||
renderer_info->set_text(
|
||
String::utf8("• ") + TTR("Supports desktop, mobile + web platforms.") +
|
||
String::utf8("\n• ") + TTR("Least advanced 3D graphics (currently work-in-progress).") +
|
||
String::utf8("\n• ") + TTR("Intended for low-end/older devices.") +
|
||
String::utf8("\n• ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
|
||
String::utf8("\n• ") + TTR("Fastest rendering of simple scenes."));
|
||
} else {
|
||
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
|
||
}
|
||
}
|
||
|
||
void ok_pressed() override {
|
||
String dir = project_path->get_text();
|
||
|
||
if (mode == MODE_RENAME) {
|
||
String dir2 = _test_path();
|
||
if (dir2.is_empty()) {
|
||
set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
|
||
return;
|
||
}
|
||
|
||
// Load project.godot as ConfigFile to set the new name.
|
||
ConfigFile cfg;
|
||
String project_godot = dir2.path_join("project.godot");
|
||
Error err = cfg.load(project_godot);
|
||
if (err != OK) {
|
||
set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
|
||
} else {
|
||
cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
|
||
err = cfg.save(project_godot);
|
||
if (err != OK) {
|
||
set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR);
|
||
}
|
||
}
|
||
|
||
hide();
|
||
emit_signal(SNAME("projects_updated"));
|
||
|
||
} else {
|
||
if (mode == MODE_IMPORT) {
|
||
if (project_path->get_text().ends_with(".zip")) {
|
||
mode = MODE_INSTALL;
|
||
ok_pressed();
|
||
|
||
return;
|
||
}
|
||
|
||
} else {
|
||
if (mode == MODE_NEW) {
|
||
// Before we create a project, check that the target folder is empty.
|
||
// If not, we need to ask the user if they're sure they want to do this.
|
||
if (!is_folder_empty) {
|
||
ConfirmationDialog *cd = memnew(ConfirmationDialog);
|
||
cd->set_title(TTR("Warning: This folder is not empty"));
|
||
cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
|
||
cd->get_ok_button()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
|
||
get_parent()->add_child(cd);
|
||
cd->popup_centered();
|
||
cd->grab_focus();
|
||
return;
|
||
}
|
||
PackedStringArray project_features = ProjectSettings::get_required_features();
|
||
ProjectSettings::CustomMap initial_settings;
|
||
|
||
// Be sure to change this code if/when renderers are changed.
|
||
// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
|
||
// and "gl_compatibility" for the web override.
|
||
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
|
||
initial_settings["rendering/renderer/rendering_method"] = renderer_type;
|
||
|
||
EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type);
|
||
EditorSettings::get_singleton()->save();
|
||
|
||
if (renderer_type == "forward_plus") {
|
||
project_features.push_back("Forward Plus");
|
||
} else if (renderer_type == "mobile") {
|
||
project_features.push_back("Mobile");
|
||
} else if (renderer_type == "gl_compatibility") {
|
||
project_features.push_back("GL Compatibility");
|
||
// Also change the default rendering method for the mobile override.
|
||
initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility";
|
||
} else {
|
||
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
|
||
}
|
||
|
||
project_features.sort();
|
||
initial_settings["application/config/features"] = project_features;
|
||
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
|
||
initial_settings["application/config/icon"] = "res://icon.svg";
|
||
|
||
if (ProjectSettings::get_singleton()->save_custom(dir.path_join("project.godot"), initial_settings, Vector<String>(), false) != OK) {
|
||
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
|
||
} else {
|
||
// Store default project icon in SVG format.
|
||
Error err;
|
||
Ref<FileAccess> fa_icon = FileAccess::open(dir.path_join("icon.svg"), FileAccess::WRITE, &err);
|
||
fa_icon->store_string(get_default_project_icon());
|
||
|
||
if (err != OK) {
|
||
set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
|
||
}
|
||
|
||
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
|
||
}
|
||
} else if (mode == MODE_INSTALL) {
|
||
if (project_path->get_text().ends_with(".zip")) {
|
||
dir = install_path->get_text();
|
||
zip_path = project_path->get_text();
|
||
}
|
||
|
||
Ref<FileAccess> io_fa;
|
||
zlib_filefunc_def io = zipio_create_io(&io_fa);
|
||
|
||
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
|
||
if (!pkg) {
|
||
dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
|
||
dialog_error->popup_centered();
|
||
return;
|
||
}
|
||
|
||
// Find the zip_root
|
||
String zip_root;
|
||
int ret = unzGoToFirstFile(pkg);
|
||
while (ret == UNZ_OK) {
|
||
unz_file_info info;
|
||
char fname[16384];
|
||
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
|
||
|
||
String name = String::utf8(fname);
|
||
if (name.ends_with("project.godot")) {
|
||
zip_root = name.substr(0, name.rfind("project.godot"));
|
||
break;
|
||
}
|
||
|
||
ret = unzGoToNextFile(pkg);
|
||
}
|
||
|
||
ret = unzGoToFirstFile(pkg);
|
||
|
||
Vector<String> failed_files;
|
||
|
||
while (ret == UNZ_OK) {
|
||
//get filename
|
||
unz_file_info info;
|
||
char fname[16384];
|
||
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
|
||
if (ret != UNZ_OK) {
|
||
break;
|
||
}
|
||
|
||
String path = String::utf8(fname);
|
||
|
||
if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) {
|
||
//
|
||
} else if (path.ends_with("/")) { // a dir
|
||
path = path.substr(0, path.length() - 1);
|
||
String rel_path = path.substr(zip_root.length());
|
||
|
||
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||
da->make_dir(dir.path_join(rel_path));
|
||
} else {
|
||
Vector<uint8_t> uncomp_data;
|
||
uncomp_data.resize(info.uncompressed_size);
|
||
String rel_path = path.substr(zip_root.length());
|
||
|
||
//read
|
||
unzOpenCurrentFile(pkg);
|
||
ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
|
||
ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
|
||
unzCloseCurrentFile(pkg);
|
||
|
||
Ref<FileAccess> f = FileAccess::open(dir.path_join(rel_path), FileAccess::WRITE);
|
||
if (f.is_valid()) {
|
||
f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
|
||
} else {
|
||
failed_files.push_back(rel_path);
|
||
}
|
||
}
|
||
|
||
ret = unzGoToNextFile(pkg);
|
||
}
|
||
|
||
unzClose(pkg);
|
||
|
||
if (failed_files.size()) {
|
||
String err_msg = TTR("The following files failed extraction from package:") + "\n\n";
|
||
for (int i = 0; i < failed_files.size(); i++) {
|
||
if (i > 15) {
|
||
err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
|
||
break;
|
||
}
|
||
err_msg += failed_files[i] + "\n";
|
||
}
|
||
|
||
dialog_error->set_text(err_msg);
|
||
dialog_error->popup_centered();
|
||
|
||
} else if (!project_path->get_text().ends_with(".zip")) {
|
||
dialog_error->set_text(TTR("Package installed successfully!"));
|
||
dialog_error->popup_centered();
|
||
}
|
||
}
|
||
}
|
||
|
||
dir = dir.replace("\\", "/");
|
||
if (dir.ends_with("/")) {
|
||
dir = dir.substr(0, dir.length() - 1);
|
||
}
|
||
|
||
hide();
|
||
emit_signal(SNAME("project_created"), dir);
|
||
}
|
||
}
|
||
|
||
void _remove_created_folder() {
|
||
if (!created_folder_path.is_empty()) {
|
||
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||
d->remove(created_folder_path);
|
||
|
||
create_dir->set_disabled(false);
|
||
created_folder_path = "";
|
||
}
|
||
}
|
||
|
||
void cancel_pressed() override {
|
||
_remove_created_folder();
|
||
|
||
project_path->clear();
|
||
_path_text_changed("");
|
||
project_name->clear();
|
||
_text_changed("");
|
||
|
||
if (status_rect->get_texture() == msg->get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))) {
|
||
msg->show();
|
||
}
|
||
|
||
if (install_status_rect->get_texture() == msg->get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))) {
|
||
msg->show();
|
||
}
|
||
}
|
||
|
||
void _notification(int p_what) {
|
||
switch (p_what) {
|
||
case NOTIFICATION_WM_CLOSE_REQUEST: {
|
||
_remove_created_folder();
|
||
} break;
|
||
}
|
||
}
|
||
|
||
protected:
|
||
static void _bind_methods() {
|
||
ADD_SIGNAL(MethodInfo("project_created"));
|
||
ADD_SIGNAL(MethodInfo("projects_updated"));
|
||
}
|
||
|
||
public:
|
||
void set_zip_path(const String &p_path) {
|
||
zip_path = p_path;
|
||
}
|
||
void set_zip_title(const String &p_title) {
|
||
zip_title = p_title;
|
||
}
|
||
|
||
void set_mode(Mode p_mode) {
|
||
mode = p_mode;
|
||
}
|
||
|
||
void set_project_path(const String &p_path) {
|
||
project_path->set_text(p_path);
|
||
}
|
||
|
||
void show_dialog() {
|
||
if (mode == MODE_RENAME) {
|
||
project_path->set_editable(false);
|
||
browse->hide();
|
||
install_browse->hide();
|
||
|
||
set_title(TTR("Rename Project"));
|
||
set_ok_button_text(TTR("Rename"));
|
||
name_container->show();
|
||
status_rect->hide();
|
||
msg->hide();
|
||
install_path_container->hide();
|
||
install_status_rect->hide();
|
||
renderer_container->hide();
|
||
default_files_container->hide();
|
||
get_ok_button()->set_disabled(false);
|
||
|
||
// Fetch current name from project.godot to prefill the text input.
|
||
ConfigFile cfg;
|
||
String project_godot = project_path->get_text().path_join("project.godot");
|
||
Error err = cfg.load(project_godot);
|
||
if (err != OK) {
|
||
set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
|
||
status_rect->show();
|
||
msg->show();
|
||
get_ok_button()->set_disabled(true);
|
||
} else {
|
||
String cur_name = cfg.get_value("application", "config/name", "");
|
||
project_name->set_text(cur_name);
|
||
_text_changed(cur_name);
|
||
}
|
||
|
||
project_name->call_deferred(SNAME("grab_focus"));
|
||
|
||
create_dir->hide();
|
||
|
||
} else {
|
||
fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
|
||
if (!fav_dir.is_empty()) {
|
||
project_path->set_text(fav_dir);
|
||
fdialog->set_current_dir(fav_dir);
|
||
} else {
|
||
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||
project_path->set_text(d->get_current_dir());
|
||
fdialog->set_current_dir(d->get_current_dir());
|
||
}
|
||
String proj = TTR("New Game Project");
|
||
project_name->set_text(proj);
|
||
_text_changed(proj);
|
||
|
||
project_path->set_editable(true);
|
||
browse->set_disabled(false);
|
||
browse->show();
|
||
install_browse->set_disabled(false);
|
||
install_browse->show();
|
||
create_dir->show();
|
||
status_rect->show();
|
||
install_status_rect->show();
|
||
msg->show();
|
||
|
||
if (mode == MODE_IMPORT) {
|
||
set_title(TTR("Import Existing Project"));
|
||
set_ok_button_text(TTR("Import & Edit"));
|
||
name_container->hide();
|
||
install_path_container->hide();
|
||
renderer_container->hide();
|
||
default_files_container->hide();
|
||
project_path->grab_focus();
|
||
|
||
} else if (mode == MODE_NEW) {
|
||
set_title(TTR("Create New Project"));
|
||
set_ok_button_text(TTR("Create & Edit"));
|
||
name_container->show();
|
||
install_path_container->hide();
|
||
renderer_container->show();
|
||
default_files_container->show();
|
||
project_name->call_deferred(SNAME("grab_focus"));
|
||
project_name->call_deferred(SNAME("select_all"));
|
||
|
||
} else if (mode == MODE_INSTALL) {
|
||
set_title(TTR("Install Project:") + " " + zip_title);
|
||
set_ok_button_text(TTR("Install & Edit"));
|
||
project_name->set_text(zip_title);
|
||
name_container->show();
|
||
install_path_container->hide();
|
||
renderer_container->hide();
|
||
default_files_container->hide();
|
||
project_path->grab_focus();
|
||
}
|
||
|
||
_test_path();
|
||
}
|
||
|
||
popup_centered(Size2(500, 0) * EDSCALE);
|
||
}
|
||
|
||
ProjectDialog() {
|
||
VBoxContainer *vb = memnew(VBoxContainer);
|
||
add_child(vb);
|
||
|
||
name_container = memnew(VBoxContainer);
|
||
vb->add_child(name_container);
|
||
|
||
Label *l = memnew(Label);
|
||
l->set_text(TTR("Project Name:"));
|
||
name_container->add_child(l);
|
||
|
||
HBoxContainer *pnhb = memnew(HBoxContainer);
|
||
name_container->add_child(pnhb);
|
||
|
||
project_name = memnew(LineEdit);
|
||
project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
pnhb->add_child(project_name);
|
||
|
||
create_dir = memnew(Button);
|
||
pnhb->add_child(create_dir);
|
||
create_dir->set_text(TTR("Create Folder"));
|
||
create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
|
||
|
||
path_container = memnew(VBoxContainer);
|
||
vb->add_child(path_container);
|
||
|
||
l = memnew(Label);
|
||
l->set_text(TTR("Project Path:"));
|
||
path_container->add_child(l);
|
||
|
||
HBoxContainer *pphb = memnew(HBoxContainer);
|
||
path_container->add_child(pphb);
|
||
|
||
project_path = memnew(LineEdit);
|
||
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
|
||
pphb->add_child(project_path);
|
||
|
||
install_path_container = memnew(VBoxContainer);
|
||
vb->add_child(install_path_container);
|
||
|
||
l = memnew(Label);
|
||
l->set_text(TTR("Project Installation Path:"));
|
||
install_path_container->add_child(l);
|
||
|
||
HBoxContainer *iphb = memnew(HBoxContainer);
|
||
install_path_container->add_child(iphb);
|
||
|
||
install_path = memnew(LineEdit);
|
||
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
|
||
iphb->add_child(install_path);
|
||
|
||
// status icon
|
||
status_rect = memnew(TextureRect);
|
||
status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
|
||
pphb->add_child(status_rect);
|
||
|
||
browse = memnew(Button);
|
||
browse->set_text(TTR("Browse"));
|
||
browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
|
||
pphb->add_child(browse);
|
||
|
||
// install status icon
|
||
install_status_rect = memnew(TextureRect);
|
||
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
|
||
iphb->add_child(install_status_rect);
|
||
|
||
install_browse = memnew(Button);
|
||
install_browse->set_text(TTR("Browse"));
|
||
install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
|
||
iphb->add_child(install_browse);
|
||
|
||
msg = memnew(Label);
|
||
msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
|
||
vb->add_child(msg);
|
||
|
||
// Renderer selection.
|
||
renderer_container = memnew(VBoxContainer);
|
||
vb->add_child(renderer_container);
|
||
l = memnew(Label);
|
||
l->set_text(TTR("Renderer:"));
|
||
renderer_container->add_child(l);
|
||
HBoxContainer *rshc = memnew(HBoxContainer);
|
||
renderer_container->add_child(rshc);
|
||
renderer_button_group.instantiate();
|
||
|
||
// Left hand side, used for checkboxes to select renderer.
|
||
Container *rvb = memnew(VBoxContainer);
|
||
rshc->add_child(rvb);
|
||
|
||
String default_renderer_type = "forward_plus";
|
||
if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) {
|
||
default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer");
|
||
}
|
||
|
||
Button *rs_button = memnew(CheckBox);
|
||
rs_button->set_button_group(renderer_button_group);
|
||
rs_button->set_text(TTR("Forward+"));
|
||
#if defined(WEB_ENABLED)
|
||
rs_button->set_disabled(true);
|
||
#endif
|
||
rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
|
||
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
|
||
rvb->add_child(rs_button);
|
||
if (default_renderer_type == "forward_plus") {
|
||
rs_button->set_pressed(true);
|
||
}
|
||
rs_button = memnew(CheckBox);
|
||
rs_button->set_button_group(renderer_button_group);
|
||
rs_button->set_text(TTR("Mobile"));
|
||
#if defined(WEB_ENABLED)
|
||
rs_button->set_disabled(true);
|
||
#endif
|
||
rs_button->set_meta(SNAME("rendering_method"), "mobile");
|
||
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
|
||
rvb->add_child(rs_button);
|
||
if (default_renderer_type == "mobile") {
|
||
rs_button->set_pressed(true);
|
||
}
|
||
rs_button = memnew(CheckBox);
|
||
rs_button->set_button_group(renderer_button_group);
|
||
rs_button->set_text(TTR("Compatibility"));
|
||
#if !defined(GLES3_ENABLED)
|
||
rs_button->set_disabled(true);
|
||
#endif
|
||
rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility");
|
||
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
|
||
rvb->add_child(rs_button);
|
||
#if defined(GLES3_ENABLED)
|
||
if (default_renderer_type == "gl_compatibility") {
|
||
rs_button->set_pressed(true);
|
||
}
|
||
#endif
|
||
rshc->add_child(memnew(VSeparator));
|
||
|
||
// Right hand side, used for text explaining each choice.
|
||
rvb = memnew(VBoxContainer);
|
||
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
rshc->add_child(rvb);
|
||
renderer_info = memnew(Label);
|
||
renderer_info->set_modulate(Color(1, 1, 1, 0.7));
|
||
rvb->add_child(renderer_info);
|
||
_renderer_selected();
|
||
|
||
l = memnew(Label);
|
||
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
|
||
// Add some extra spacing to separate it from the list above and the buttons below.
|
||
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
|
||
l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
|
||
l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
|
||
l->set_modulate(Color(1, 1, 1, 0.7));
|
||
renderer_container->add_child(l);
|
||
|
||
default_files_container = memnew(HBoxContainer);
|
||
vb->add_child(default_files_container);
|
||
l = memnew(Label);
|
||
l->set_text(TTR("Version Control Metadata:"));
|
||
default_files_container->add_child(l);
|
||
vcs_metadata_selection = memnew(OptionButton);
|
||
vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20));
|
||
vcs_metadata_selection->add_item(TTR("None"), (int)EditorVCSInterface::VCSMetadata::NONE);
|
||
vcs_metadata_selection->add_item(TTR("Git"), (int)EditorVCSInterface::VCSMetadata::GIT);
|
||
vcs_metadata_selection->select((int)EditorVCSInterface::VCSMetadata::GIT);
|
||
default_files_container->add_child(vcs_metadata_selection);
|
||
Control *spacer = memnew(Control);
|
||
spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
default_files_container->add_child(spacer);
|
||
|
||
fdialog = memnew(EditorFileDialog);
|
||
fdialog->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
|
||
fdialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||
fdialog_install = memnew(EditorFileDialog);
|
||
fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
|
||
fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||
add_child(fdialog);
|
||
add_child(fdialog_install);
|
||
|
||
project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
|
||
project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
|
||
install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
|
||
fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
|
||
fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
|
||
fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
|
||
fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
|
||
|
||
set_hide_on_ok(false);
|
||
mode = MODE_NEW;
|
||
|
||
dialog_error = memnew(AcceptDialog);
|
||
add_child(dialog_error);
|
||
}
|
||
};
|
||
|
||
class ProjectListItemControl : public HBoxContainer {
|
||
GDCLASS(ProjectListItemControl, HBoxContainer)
|
||
public:
|
||
TextureButton *favorite_button;
|
||
TextureRect *icon;
|
||
bool icon_needs_reload;
|
||
bool hover;
|
||
|
||
ProjectListItemControl() {
|
||
favorite_button = nullptr;
|
||
icon = nullptr;
|
||
icon_needs_reload = true;
|
||
hover = false;
|
||
|
||
set_focus_mode(FocusMode::FOCUS_ALL);
|
||
}
|
||
|
||
void set_is_favorite(bool fav) {
|
||
favorite_button->set_modulate(fav ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
|
||
}
|
||
|
||
void _notification(int p_what) {
|
||
switch (p_what) {
|
||
case NOTIFICATION_MOUSE_ENTER: {
|
||
hover = true;
|
||
queue_redraw();
|
||
} break;
|
||
|
||
case NOTIFICATION_MOUSE_EXIT: {
|
||
hover = false;
|
||
queue_redraw();
|
||
} break;
|
||
|
||
case NOTIFICATION_DRAW: {
|
||
if (hover) {
|
||
draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size()));
|
||
}
|
||
} break;
|
||
}
|
||
}
|
||
};
|
||
|
||
class ProjectList : public ScrollContainer {
|
||
GDCLASS(ProjectList, ScrollContainer)
|
||
public:
|
||
static const char *SIGNAL_SELECTION_CHANGED;
|
||
static const char *SIGNAL_PROJECT_ASK_OPEN;
|
||
|
||
enum MenuOptions {
|
||
GLOBAL_NEW_WINDOW,
|
||
GLOBAL_OPEN_PROJECT
|
||
};
|
||
|
||
// Can often be passed by copy
|
||
struct Item {
|
||
String project_name;
|
||
String description;
|
||
String path;
|
||
String icon;
|
||
String main_scene;
|
||
PackedStringArray unsupported_features;
|
||
uint64_t last_edited = 0;
|
||
bool favorite = false;
|
||
bool grayed = false;
|
||
bool missing = false;
|
||
int version = 0;
|
||
|
||
ProjectListItemControl *control = nullptr;
|
||
|
||
Item() {}
|
||
|
||
Item(const String &p_name,
|
||
const String &p_description,
|
||
const String &p_path,
|
||
const String &p_icon,
|
||
const String &p_main_scene,
|
||
const PackedStringArray &p_unsupported_features,
|
||
uint64_t p_last_edited,
|
||
bool p_favorite,
|
||
bool p_grayed,
|
||
bool p_missing,
|
||
int p_version) {
|
||
project_name = p_name;
|
||
description = p_description;
|
||
path = p_path;
|
||
icon = p_icon;
|
||
main_scene = p_main_scene;
|
||
unsupported_features = p_unsupported_features;
|
||
last_edited = p_last_edited;
|
||
favorite = p_favorite;
|
||
grayed = p_grayed;
|
||
missing = p_missing;
|
||
version = p_version;
|
||
control = nullptr;
|
||
}
|
||
|
||
_FORCE_INLINE_ bool operator==(const Item &l) const {
|
||
return path == l.path;
|
||
}
|
||
};
|
||
|
||
bool project_opening_initiated;
|
||
|
||
ProjectList();
|
||
~ProjectList();
|
||
|
||
void _global_menu_new_window(const Variant &p_tag);
|
||
void _global_menu_open_project(const Variant &p_tag);
|
||
|
||
void update_dock_menu();
|
||
void migrate_config();
|
||
void load_projects();
|
||
void set_search_term(String p_search_term);
|
||
void set_order_option(int p_option);
|
||
void sort_projects();
|
||
int get_project_count() const;
|
||
void select_project(int p_index);
|
||
void select_first_visible_project();
|
||
void erase_selected_projects(bool p_delete_project_contents);
|
||
Vector<Item> get_selected_projects() const;
|
||
const HashSet<String> &get_selected_project_keys() const;
|
||
void ensure_project_visible(int p_index);
|
||
int get_single_selected_index() const;
|
||
bool is_any_project_missing() const;
|
||
void erase_missing_projects();
|
||
int refresh_project(const String &dir_path);
|
||
void add_project(const String &dir_path, bool favorite);
|
||
void save_config();
|
||
void set_project_version(const String &p_project_path, int version);
|
||
|
||
private:
|
||
static void _bind_methods();
|
||
void _notification(int p_what);
|
||
|
||
void _panel_draw(Node *p_hb);
|
||
void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
|
||
void _favorite_pressed(Node *p_hb);
|
||
void _show_project(const String &p_path);
|
||
|
||
void select_range(int p_begin, int p_end);
|
||
void toggle_select(int p_index);
|
||
void create_project_item_control(int p_index);
|
||
void remove_project(int p_index, bool p_update_settings);
|
||
void update_icons_async();
|
||
void load_project_icon(int p_index);
|
||
static Item load_project_data(const String &p_property_key, bool p_favorite);
|
||
|
||
String _search_term;
|
||
FilterOption _order_option;
|
||
HashSet<String> _selected_project_paths;
|
||
String _last_clicked; // Project key
|
||
VBoxContainer *_scroll_children;
|
||
int _icon_load_index;
|
||
|
||
Vector<Item> _projects;
|
||
|
||
ConfigFile _config;
|
||
String _config_path;
|
||
};
|
||
|
||
struct ProjectListComparator {
|
||
FilterOption order_option = FilterOption::EDIT_DATE;
|
||
|
||
// operator<
|
||
_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
|
||
if (a.favorite && !b.favorite) {
|
||
return true;
|
||
}
|
||
if (b.favorite && !a.favorite) {
|
||
return false;
|
||
}
|
||
switch (order_option) {
|
||
case PATH:
|
||
return a.path < b.path;
|
||
case EDIT_DATE:
|
||
return a.last_edited > b.last_edited;
|
||
default:
|
||
return a.project_name < b.project_name;
|
||
}
|
||
}
|
||
};
|
||
|
||
ProjectList::ProjectList() {
|
||
_order_option = FilterOption::EDIT_DATE;
|
||
_scroll_children = memnew(VBoxContainer);
|
||
_scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
add_child(_scroll_children);
|
||
|
||
_icon_load_index = 0;
|
||
project_opening_initiated = false;
|
||
_config_path = EditorPaths::get_singleton()->get_data_dir().path_join("projects.cfg");
|
||
}
|
||
|
||
ProjectList::~ProjectList() {
|
||
}
|
||
|
||
void ProjectList::update_icons_async() {
|
||
_icon_load_index = 0;
|
||
set_process(true);
|
||
}
|
||
|
||
void ProjectList::_notification(int p_what) {
|
||
switch (p_what) {
|
||
case NOTIFICATION_PROCESS: {
|
||
// Load icons as a coroutine to speed up launch when you have hundreds of projects
|
||
if (_icon_load_index < _projects.size()) {
|
||
Item &item = _projects.write[_icon_load_index];
|
||
if (item.control->icon_needs_reload) {
|
||
load_project_icon(_icon_load_index);
|
||
}
|
||
_icon_load_index++;
|
||
|
||
} else {
|
||
set_process(false);
|
||
}
|
||
} break;
|
||
}
|
||
}
|
||
|
||
void ProjectList::load_project_icon(int p_index) {
|
||
Item &item = _projects.write[p_index];
|
||
|
||
Ref<Texture2D> default_icon = get_theme_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons"));
|
||
Ref<Texture2D> icon;
|
||
if (!item.icon.is_empty()) {
|
||
Ref<Image> img;
|
||
img.instantiate();
|
||
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
|
||
if (err == OK) {
|
||
img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
|
||
icon = ImageTexture::create_from_image(img);
|
||
}
|
||
}
|
||
if (icon.is_null()) {
|
||
icon = default_icon;
|
||
}
|
||
|
||
// The default project icon is 128×128 to look crisp on hiDPI displays,
|
||
// but we want the actual displayed size to be 64×64 on loDPI displays.
|
||
item.control->icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
|
||
item.control->icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
|
||
item.control->icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
|
||
|
||
item.control->icon->set_texture(icon);
|
||
item.control->icon_needs_reload = false;
|
||
}
|
||
|
||
// Load project data from p_property_key and return it in a ProjectList::Item. p_favorite is passed directly into the Item.
|
||
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) {
|
||
String conf = p_path.path_join("project.godot");
|
||
bool grayed = false;
|
||
bool missing = false;
|
||
|
||
Ref<ConfigFile> cf = memnew(ConfigFile);
|
||
Error cf_err = cf->load(conf);
|
||
|
||
int config_version = 0;
|
||
String project_name = TTR("Unnamed Project");
|
||
if (cf_err == OK) {
|
||
String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
|
||
if (!cf_project_name.is_empty()) {
|
||
project_name = cf_project_name.xml_unescape();
|
||
}
|
||
config_version = (int)cf->get_value("", "config_version", 0);
|
||
}
|
||
|
||
if (config_version > ProjectSettings::CONFIG_VERSION) {
|
||
// Comes from an incompatible (more recent) Godot version, gray it out.
|
||
grayed = true;
|
||
}
|
||
|
||
const String description = cf->get_value("application", "config/description", "");
|
||
const String icon = cf->get_value("application", "config/icon", "");
|
||
const String main_scene = cf->get_value("application", "run/main_scene", "");
|
||
|
||
PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray());
|
||
PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
|
||
|
||
uint64_t last_edited = 0;
|
||
if (cf_err == OK) {
|
||
// The modification date marks the date the project was last edited.
|
||
// This is because the `project.godot` file will always be modified
|
||
// when editing a project (but not when running it).
|
||
last_edited = FileAccess::get_modified_time(conf);
|
||
|
||
String fscache = p_path.path_join(".fscache");
|
||
if (FileAccess::exists(fscache)) {
|
||
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
|
||
if (cache_modified > last_edited) {
|
||
last_edited = cache_modified;
|
||
}
|
||
}
|
||
} else {
|
||
grayed = true;
|
||
missing = true;
|
||
print_line("Project is missing: " + conf);
|
||
}
|
||
|
||
return Item(project_name, description, p_path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version);
|
||
}
|
||
|
||
void ProjectList::migrate_config() {
|
||
// Proposal #1637 moved the project list from editor settings to a separate config file
|
||
// If the new config file doesn't exist, populate it from EditorSettings
|
||
if (FileAccess::exists(_config_path)) {
|
||
return;
|
||
}
|
||
|
||
List<PropertyInfo> properties;
|
||
EditorSettings::get_singleton()->get_property_list(&properties);
|
||
|
||
for (const PropertyInfo &E : properties) {
|
||
// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
|
||
String property_key = E.name;
|
||
if (!property_key.begins_with("projects/")) {
|
||
continue;
|
||
}
|
||
|
||
String path = EDITOR_GET(property_key);
|
||
print_line("Migrating legacy project '" + path + "'.");
|
||
|
||
String favoriteKey = "favorite_projects/" + property_key.get_slice("/", 1);
|
||
bool favorite = EditorSettings::get_singleton()->has_setting(favoriteKey);
|
||
add_project(path, favorite);
|
||
if (favorite) {
|
||
EditorSettings::get_singleton()->erase(favoriteKey);
|
||
}
|
||
EditorSettings::get_singleton()->erase(property_key);
|
||
}
|
||
|
||
save_config();
|
||
}
|
||
|
||
void ProjectList::load_projects() {
|
||
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
|
||
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
|
||
|
||
// Clear whole list
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
Item &project = _projects.write[i];
|
||
CRASH_COND(project.control == nullptr);
|
||
memdelete(project.control); // Why not queue_free()?
|
||
}
|
||
_projects.clear();
|
||
_last_clicked = "";
|
||
_selected_project_paths.clear();
|
||
|
||
List<String> sections;
|
||
_config.load(_config_path);
|
||
_config.get_sections(§ions);
|
||
|
||
for (const String &path : sections) {
|
||
bool favorite = _config.get_value(path, "favorite", false);
|
||
_projects.push_back(load_project_data(path, favorite));
|
||
}
|
||
|
||
// Create controls
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
create_project_item_control(i);
|
||
}
|
||
|
||
sort_projects();
|
||
|
||
set_v_scroll(0);
|
||
|
||
update_icons_async();
|
||
|
||
update_dock_menu();
|
||
}
|
||
|
||
void ProjectList::update_dock_menu() {
|
||
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
|
||
return;
|
||
}
|
||
DisplayServer::get_singleton()->global_menu_clear("_dock");
|
||
|
||
int favs_added = 0;
|
||
int total_added = 0;
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (!_projects[i].grayed && !_projects[i].missing) {
|
||
if (_projects[i].favorite) {
|
||
favs_added++;
|
||
} else {
|
||
if (favs_added != 0) {
|
||
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
|
||
}
|
||
favs_added = 0;
|
||
}
|
||
DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i);
|
||
total_added++;
|
||
}
|
||
}
|
||
if (total_added != 0) {
|
||
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
|
||
}
|
||
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
|
||
}
|
||
|
||
void ProjectList::_global_menu_new_window(const Variant &p_tag) {
|
||
List<String> args;
|
||
args.push_back("-p");
|
||
OS::get_singleton()->create_instance(args);
|
||
}
|
||
|
||
void ProjectList::_global_menu_open_project(const Variant &p_tag) {
|
||
int idx = (int)p_tag;
|
||
|
||
if (idx >= 0 && idx < _projects.size()) {
|
||
String conf = _projects[idx].path.path_join("project.godot");
|
||
List<String> args;
|
||
args.push_back(conf);
|
||
OS::get_singleton()->create_instance(args);
|
||
}
|
||
}
|
||
|
||
void ProjectList::create_project_item_control(int p_index) {
|
||
// Will be added last in the list, so make sure indexes match
|
||
ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
|
||
|
||
Item &item = _projects.write[p_index];
|
||
ERR_FAIL_COND(item.control != nullptr); // Already created
|
||
|
||
Ref<Texture2D> favorite_icon = get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons"));
|
||
Color font_color = get_theme_color(SNAME("font_color"), SNAME("Tree"));
|
||
|
||
ProjectListItemControl *hb = memnew(ProjectListItemControl);
|
||
hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw).bind(hb));
|
||
hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input).bind(hb));
|
||
hb->add_theme_constant_override("separation", 10 * EDSCALE);
|
||
hb->set_tooltip_text(item.description);
|
||
|
||
VBoxContainer *favorite_box = memnew(VBoxContainer);
|
||
favorite_box->set_name("FavoriteBox");
|
||
TextureButton *favorite = memnew(TextureButton);
|
||
favorite->set_name("FavoriteButton");
|
||
favorite->set_texture_normal(favorite_icon);
|
||
// This makes the project's "hover" style display correctly when hovering the favorite icon.
|
||
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
|
||
favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed).bind(hb));
|
||
favorite_box->add_child(favorite);
|
||
favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
|
||
hb->add_child(favorite_box);
|
||
hb->favorite_button = favorite;
|
||
hb->set_is_favorite(item.favorite);
|
||
|
||
TextureRect *tf = memnew(TextureRect);
|
||
// The project icon may not be loaded by the time the control is displayed,
|
||
// so use a loading placeholder.
|
||
tf->set_texture(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EditorIcons")));
|
||
tf->set_v_size_flags(SIZE_SHRINK_CENTER);
|
||
if (item.missing) {
|
||
tf->set_modulate(Color(1, 1, 1, 0.5));
|
||
}
|
||
hb->add_child(tf);
|
||
hb->icon = tf;
|
||
|
||
VBoxContainer *vb = memnew(VBoxContainer);
|
||
if (item.grayed) {
|
||
vb->set_modulate(Color(1, 1, 1, 0.5));
|
||
}
|
||
vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
hb->add_child(vb);
|
||
Control *ec = memnew(Control);
|
||
ec->set_custom_minimum_size(Size2(0, 1));
|
||
ec->set_mouse_filter(MOUSE_FILTER_PASS);
|
||
vb->add_child(ec);
|
||
|
||
{ // Top half, title and unsupported features labels.
|
||
HBoxContainer *title_hb = memnew(HBoxContainer);
|
||
vb->add_child(title_hb);
|
||
|
||
Label *title = memnew(Label(!item.missing ? item.project_name : TTR("Missing Project")));
|
||
title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
title->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts")));
|
||
title->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("title_size"), SNAME("EditorFonts")));
|
||
title->add_theme_color_override("font_color", font_color);
|
||
title->set_clip_text(true);
|
||
title_hb->add_child(title);
|
||
|
||
String unsupported_features_str = String(", ").join(item.unsupported_features);
|
||
int length = unsupported_features_str.length();
|
||
if (length > 0) {
|
||
Label *unsupported_label = memnew(Label(unsupported_features_str));
|
||
unsupported_label->set_custom_minimum_size(Size2(length * 15, 10) * EDSCALE);
|
||
unsupported_label->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts")));
|
||
unsupported_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
|
||
unsupported_label->set_clip_text(true);
|
||
unsupported_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
|
||
title_hb->add_child(unsupported_label);
|
||
Control *spacer = memnew(Control());
|
||
spacer->set_custom_minimum_size(Size2(10, 10));
|
||
title_hb->add_child(spacer);
|
||
}
|
||
}
|
||
|
||
{ // Bottom half, containing the path and view folder button.
|
||
HBoxContainer *path_hb = memnew(HBoxContainer);
|
||
path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
vb->add_child(path_hb);
|
||
|
||
Button *show = memnew(Button);
|
||
// Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't.
|
||
show->set_icon(get_theme_icon(!item.missing ? SNAME("Load") : SNAME("FileBroken"), SNAME("EditorIcons")));
|
||
show->set_flat(true);
|
||
if (!item.grayed) {
|
||
// Don't make the icon less prominent if the parent is already grayed out.
|
||
show->set_modulate(Color(1, 1, 1, 0.5));
|
||
}
|
||
path_hb->add_child(show);
|
||
|
||
if (!item.missing) {
|
||
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
|
||
show->connect("pressed", callable_mp(this, &ProjectList::_show_project).bind(item.path));
|
||
show->set_tooltip_text(TTR("Show in File Manager"));
|
||
#else
|
||
// Opening the system file manager is not supported on the Android and web editors.
|
||
show->hide();
|
||
#endif
|
||
} else {
|
||
show->set_tooltip_text(TTR("Error: Project is missing on the filesystem."));
|
||
}
|
||
|
||
Label *fpath = memnew(Label(item.path));
|
||
fpath->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
|
||
path_hb->add_child(fpath);
|
||
fpath->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
fpath->set_modulate(Color(1, 1, 1, 0.5));
|
||
fpath->add_theme_color_override("font_color", font_color);
|
||
fpath->set_clip_text(true);
|
||
}
|
||
|
||
_scroll_children->add_child(hb);
|
||
item.control = hb;
|
||
}
|
||
|
||
void ProjectList::set_search_term(String p_search_term) {
|
||
_search_term = p_search_term;
|
||
}
|
||
|
||
void ProjectList::set_order_option(int p_option) {
|
||
FilterOption selected = (FilterOption)p_option;
|
||
EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option);
|
||
EditorSettings::get_singleton()->save();
|
||
_order_option = selected;
|
||
|
||
sort_projects();
|
||
}
|
||
|
||
void ProjectList::sort_projects() {
|
||
SortArray<Item, ProjectListComparator> sorter;
|
||
sorter.compare.order_option = _order_option;
|
||
sorter.sort(_projects.ptrw(), _projects.size());
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
Item &item = _projects.write[i];
|
||
|
||
bool item_visible = true;
|
||
if (!_search_term.is_empty()) {
|
||
String search_path;
|
||
if (_search_term.contains("/")) {
|
||
// Search path will match the whole path
|
||
search_path = item.path;
|
||
} else {
|
||
// Search path will only match the last path component to make searching more strict
|
||
search_path = item.path.get_file();
|
||
}
|
||
|
||
// When searching, display projects whose name or path contain the search term
|
||
item_visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1;
|
||
}
|
||
|
||
item.control->set_visible(item_visible);
|
||
}
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
Item &item = _projects.write[i];
|
||
item.control->get_parent()->move_child(item.control, i);
|
||
}
|
||
|
||
// Rewind the coroutine because order of projects changed
|
||
update_icons_async();
|
||
|
||
update_dock_menu();
|
||
}
|
||
|
||
const HashSet<String> &ProjectList::get_selected_project_keys() const {
|
||
// Faster if that's all you need
|
||
return _selected_project_paths;
|
||
}
|
||
|
||
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
|
||
Vector<Item> items;
|
||
if (_selected_project_paths.size() == 0) {
|
||
return items;
|
||
}
|
||
items.resize(_selected_project_paths.size());
|
||
int j = 0;
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
const Item &item = _projects[i];
|
||
if (_selected_project_paths.has(item.path)) {
|
||
items.write[j++] = item;
|
||
}
|
||
}
|
||
ERR_FAIL_COND_V(j != items.size(), items);
|
||
return items;
|
||
}
|
||
|
||
void ProjectList::ensure_project_visible(int p_index) {
|
||
const Item &item = _projects[p_index];
|
||
ensure_control_visible(item.control);
|
||
}
|
||
|
||
int ProjectList::get_single_selected_index() const {
|
||
if (_selected_project_paths.size() == 0) {
|
||
// Default selection
|
||
return 0;
|
||
}
|
||
String key;
|
||
if (_selected_project_paths.size() == 1) {
|
||
// Only one selected
|
||
key = *_selected_project_paths.begin();
|
||
} else {
|
||
// Multiple selected, consider the last clicked one as "main"
|
||
key = _last_clicked;
|
||
}
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (_projects[i].path == key) {
|
||
return i;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
void ProjectList::remove_project(int p_index, bool p_update_config) {
|
||
const Item item = _projects[p_index]; // Take a copy
|
||
|
||
_selected_project_paths.erase(item.path);
|
||
|
||
if (_last_clicked == item.path) {
|
||
_last_clicked = "";
|
||
}
|
||
|
||
memdelete(item.control);
|
||
_projects.remove_at(p_index);
|
||
|
||
if (p_update_config) {
|
||
_config.erase_section(item.path);
|
||
// Not actually saving the file, in case you are doing more changes to settings
|
||
}
|
||
|
||
update_dock_menu();
|
||
}
|
||
|
||
bool ProjectList::is_any_project_missing() const {
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (_projects[i].missing) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void ProjectList::erase_missing_projects() {
|
||
if (_projects.is_empty()) {
|
||
return;
|
||
}
|
||
|
||
int deleted_count = 0;
|
||
int remaining_count = 0;
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
const Item &item = _projects[i];
|
||
|
||
if (item.missing) {
|
||
remove_project(i, true);
|
||
--i;
|
||
++deleted_count;
|
||
|
||
} else {
|
||
++remaining_count;
|
||
}
|
||
}
|
||
|
||
print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
|
||
save_config();
|
||
}
|
||
|
||
int ProjectList::refresh_project(const String &dir_path) {
|
||
// Reloads information about a specific project.
|
||
// If it wasn't loaded and should be in the list, it is added (i.e new project).
|
||
// If it isn't in the list anymore, it is removed.
|
||
// If it is in the list but doesn't exist anymore, it is marked as missing.
|
||
|
||
bool should_be_in_list = _config.has_section(dir_path);
|
||
bool is_favourite = _config.get_value(dir_path, "favorite", false);
|
||
|
||
bool was_selected = _selected_project_paths.has(dir_path);
|
||
|
||
// Remove item in any case
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
const Item &existing_item = _projects[i];
|
||
if (existing_item.path == dir_path) {
|
||
remove_project(i, false);
|
||
break;
|
||
}
|
||
}
|
||
|
||
int index = -1;
|
||
if (should_be_in_list) {
|
||
// Recreate it with updated info
|
||
|
||
Item item = load_project_data(dir_path, is_favourite);
|
||
|
||
_projects.push_back(item);
|
||
create_project_item_control(_projects.size() - 1);
|
||
|
||
sort_projects();
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (_projects[i].path == dir_path) {
|
||
if (was_selected) {
|
||
select_project(i);
|
||
ensure_project_visible(i);
|
||
}
|
||
load_project_icon(i);
|
||
|
||
index = i;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return index;
|
||
}
|
||
|
||
void ProjectList::add_project(const String &dir_path, bool favorite) {
|
||
if (!_config.has_section(dir_path)) {
|
||
_config.set_value(dir_path, "favorite", favorite);
|
||
}
|
||
}
|
||
|
||
void ProjectList::save_config() {
|
||
_config.save(_config_path);
|
||
}
|
||
|
||
void ProjectList::set_project_version(const String &p_project_path, int p_version) {
|
||
for (ProjectList::Item &E : _projects) {
|
||
if (E.path == p_project_path) {
|
||
E.version = p_version;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
int ProjectList::get_project_count() const {
|
||
return _projects.size();
|
||
}
|
||
|
||
void ProjectList::select_project(int p_index) {
|
||
Vector<Item> previous_selected_items = get_selected_projects();
|
||
_selected_project_paths.clear();
|
||
|
||
for (int i = 0; i < previous_selected_items.size(); ++i) {
|
||
previous_selected_items[i].control->queue_redraw();
|
||
}
|
||
|
||
toggle_select(p_index);
|
||
}
|
||
|
||
void ProjectList::select_first_visible_project() {
|
||
bool found = false;
|
||
|
||
for (int i = 0; i < _projects.size(); i++) {
|
||
if (_projects[i].control->is_visible()) {
|
||
select_project(i);
|
||
found = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!found) {
|
||
// Deselect all projects if there are no visible projects in the list.
|
||
_selected_project_paths.clear();
|
||
}
|
||
}
|
||
|
||
inline void sort(int &a, int &b) {
|
||
if (a > b) {
|
||
int temp = a;
|
||
a = b;
|
||
b = temp;
|
||
}
|
||
}
|
||
|
||
void ProjectList::select_range(int p_begin, int p_end) {
|
||
sort(p_begin, p_end);
|
||
select_project(p_begin);
|
||
for (int i = p_begin + 1; i <= p_end; ++i) {
|
||
toggle_select(i);
|
||
}
|
||
}
|
||
|
||
void ProjectList::toggle_select(int p_index) {
|
||
Item &item = _projects.write[p_index];
|
||
if (_selected_project_paths.has(item.path)) {
|
||
_selected_project_paths.erase(item.path);
|
||
} else {
|
||
_selected_project_paths.insert(item.path);
|
||
}
|
||
item.control->queue_redraw();
|
||
}
|
||
|
||
void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
|
||
if (_selected_project_paths.size() == 0) {
|
||
return;
|
||
}
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
Item &item = _projects.write[i];
|
||
if (_selected_project_paths.has(item.path) && item.control->is_visible()) {
|
||
_config.erase_section(item.path);
|
||
|
||
if (p_delete_project_contents) {
|
||
OS::get_singleton()->move_to_trash(item.path);
|
||
}
|
||
|
||
memdelete(item.control);
|
||
_projects.remove_at(i);
|
||
--i;
|
||
}
|
||
}
|
||
|
||
save_config();
|
||
_selected_project_paths.clear();
|
||
_last_clicked = "";
|
||
|
||
update_dock_menu();
|
||
}
|
||
|
||
// Draws selected project highlight
|
||
void ProjectList::_panel_draw(Node *p_hb) {
|
||
Control *hb = Object::cast_to<Control>(p_hb);
|
||
|
||
if (is_layout_rtl() && get_v_scroll_bar()->is_visible_in_tree()) {
|
||
hb->draw_line(Point2(get_v_scroll_bar()->get_minimum_size().x, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
|
||
} else {
|
||
hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
|
||
}
|
||
|
||
String key = _projects[p_hb->get_index()].path;
|
||
|
||
if (_selected_project_paths.has(key)) {
|
||
hb->draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), hb->get_size()));
|
||
}
|
||
}
|
||
|
||
// Input for each item in the list
|
||
void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
|
||
Ref<InputEventMouseButton> mb = p_ev;
|
||
int clicked_index = p_hb->get_index();
|
||
const Item &clicked_project = _projects[clicked_index];
|
||
|
||
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
|
||
if (mb->is_shift_pressed() && _selected_project_paths.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) {
|
||
int anchor_index = -1;
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
const Item &p = _projects[i];
|
||
if (p.path == _last_clicked) {
|
||
anchor_index = p.control->get_index();
|
||
break;
|
||
}
|
||
}
|
||
CRASH_COND(anchor_index == -1);
|
||
select_range(anchor_index, clicked_index);
|
||
|
||
} else if (mb->is_ctrl_pressed()) {
|
||
toggle_select(clicked_index);
|
||
|
||
} else {
|
||
_last_clicked = clicked_project.path;
|
||
select_project(clicked_index);
|
||
}
|
||
|
||
emit_signal(SNAME(SIGNAL_SELECTION_CHANGED));
|
||
|
||
// Do not allow opening a project more than once using a single project manager instance.
|
||
// Opening the same project in several editor instances at once can lead to various issues.
|
||
if (!mb->is_ctrl_pressed() && mb->is_double_click() && !project_opening_initiated) {
|
||
emit_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN));
|
||
}
|
||
}
|
||
}
|
||
|
||
void ProjectList::_favorite_pressed(Node *p_hb) {
|
||
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
|
||
|
||
int index = control->get_index();
|
||
Item item = _projects.write[index]; // Take copy
|
||
|
||
item.favorite = !item.favorite;
|
||
|
||
_config.set_value(item.path, "favorite", item.favorite);
|
||
save_config();
|
||
|
||
_projects.write[index] = item;
|
||
|
||
control->set_is_favorite(item.favorite);
|
||
|
||
sort_projects();
|
||
|
||
if (item.favorite) {
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (_projects[i].path == item.path) {
|
||
ensure_project_visible(i);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
update_dock_menu();
|
||
}
|
||
|
||
void ProjectList::_show_project(const String &p_path) {
|
||
OS::get_singleton()->shell_open(String("file://") + p_path);
|
||
}
|
||
|
||
const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
|
||
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
|
||
|
||
void ProjectList::_bind_methods() {
|
||
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
|
||
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
|
||
}
|
||
|
||
ProjectManager *ProjectManager::singleton = nullptr;
|
||
|
||
void ProjectManager::_notification(int p_what) {
|
||
switch (p_what) {
|
||
case NOTIFICATION_TRANSLATION_CHANGED:
|
||
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
|
||
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
|
||
queue_redraw();
|
||
} break;
|
||
|
||
case NOTIFICATION_ENTER_TREE: {
|
||
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
|
||
search_box->set_clear_button_enabled(true);
|
||
|
||
create_btn->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
|
||
import_btn->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")));
|
||
scan_btn->set_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
|
||
open_btn->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
|
||
run_btn->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
|
||
rename_btn->set_icon(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")));
|
||
erase_btn->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
|
||
erase_missing_btn->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
|
||
|
||
Engine::get_singleton()->set_editor_hint(false);
|
||
} break;
|
||
|
||
case NOTIFICATION_RESIZED: {
|
||
if (open_templates && open_templates->is_visible()) {
|
||
open_templates->popup_centered();
|
||
}
|
||
if (asset_library) {
|
||
real_t size = get_size().x / EDSCALE;
|
||
// Adjust names of tabs to fit the new size.
|
||
if (size < 650) {
|
||
local_projects_hb->set_name(TTR("Local"));
|
||
asset_library->set_name(TTR("Asset Library"));
|
||
} else {
|
||
local_projects_hb->set_name(TTR("Local Projects"));
|
||
asset_library->set_name(TTR("Asset Library Projects"));
|
||
}
|
||
}
|
||
} break;
|
||
|
||
case NOTIFICATION_READY: {
|
||
int default_sorting = (int)EDITOR_GET("project_manager/sorting_order");
|
||
filter_option->select(default_sorting);
|
||
_project_list->set_order_option(default_sorting);
|
||
|
||
#ifndef ANDROID_ENABLED
|
||
if (_project_list->get_project_count() >= 1) {
|
||
// Focus on the search box immediately to allow the user
|
||
// to search without having to reach for their mouse
|
||
search_box->grab_focus();
|
||
}
|
||
#endif
|
||
|
||
if (asset_library) {
|
||
// Removes extra border margins.
|
||
asset_library->add_theme_style_override("panel", memnew(StyleBoxEmpty));
|
||
// Suggest browsing asset library to get templates/demos.
|
||
if (open_templates && _project_list->get_project_count() == 0) {
|
||
open_templates->popup_centered();
|
||
}
|
||
}
|
||
} break;
|
||
|
||
case NOTIFICATION_VISIBILITY_CHANGED: {
|
||
set_process_shortcut_input(is_visible_in_tree());
|
||
} break;
|
||
|
||
case NOTIFICATION_WM_CLOSE_REQUEST: {
|
||
_dim_window();
|
||
} break;
|
||
|
||
case NOTIFICATION_WM_ABOUT: {
|
||
_show_about();
|
||
} break;
|
||
}
|
||
}
|
||
|
||
Ref<Texture2D> ProjectManager::_file_dialog_get_icon(const String &p_path) {
|
||
if (p_path.get_extension().to_lower() == "godot") {
|
||
return singleton->icon_type_cache["GodotMonochrome"];
|
||
}
|
||
|
||
return singleton->icon_type_cache["Object"];
|
||
}
|
||
|
||
Ref<Texture2D> ProjectManager::_file_dialog_get_thumbnail(const String &p_path) {
|
||
if (p_path.get_extension().to_lower() == "godot") {
|
||
return singleton->icon_type_cache["GodotFile"];
|
||
}
|
||
|
||
return Ref<Texture2D>();
|
||
}
|
||
|
||
void ProjectManager::_build_icon_type_cache(Ref<Theme> p_theme) {
|
||
List<StringName> tl;
|
||
p_theme->get_icon_list(SNAME("EditorIcons"), &tl);
|
||
for (List<StringName>::Element *E = tl.front(); E; E = E->next()) {
|
||
icon_type_cache[E->get()] = p_theme->get_icon(E->get(), SNAME("EditorIcons"));
|
||
}
|
||
}
|
||
|
||
void ProjectManager::_dim_window() {
|
||
// This method must be called before calling `get_tree()->quit()`.
|
||
// Otherwise, its effect won't be visible
|
||
|
||
// Dim the project manager window while it's quitting to make it clearer that it's busy.
|
||
// No transition is applied, as the effect needs to be visible immediately
|
||
float c = 0.5f;
|
||
Color dim_color = Color(c, c, c);
|
||
set_modulate(dim_color);
|
||
}
|
||
|
||
void ProjectManager::_update_project_buttons() {
|
||
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
|
||
bool empty_selection = selected_projects.is_empty();
|
||
|
||
bool is_missing_project_selected = false;
|
||
for (int i = 0; i < selected_projects.size(); ++i) {
|
||
if (selected_projects[i].missing) {
|
||
is_missing_project_selected = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
erase_btn->set_disabled(empty_selection);
|
||
open_btn->set_disabled(empty_selection || is_missing_project_selected);
|
||
rename_btn->set_disabled(empty_selection || is_missing_project_selected);
|
||
run_btn->set_disabled(empty_selection || is_missing_project_selected);
|
||
|
||
erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
|
||
}
|
||
|
||
void ProjectManager::shortcut_input(const Ref<InputEvent> &p_ev) {
|
||
ERR_FAIL_COND(p_ev.is_null());
|
||
|
||
Ref<InputEventKey> k = p_ev;
|
||
|
||
if (k.is_valid()) {
|
||
if (!k->is_pressed()) {
|
||
return;
|
||
}
|
||
|
||
// Pressing Command + Q quits the Project Manager
|
||
// This is handled by the platform implementation on macOS,
|
||
// so only define the shortcut on other platforms
|
||
#ifndef MACOS_ENABLED
|
||
if (k->get_keycode_with_modifiers() == (KeyModifierMask::META | Key::Q)) {
|
||
_dim_window();
|
||
get_tree()->quit();
|
||
}
|
||
#endif
|
||
|
||
if (tabs->get_current_tab() != 0) {
|
||
return;
|
||
}
|
||
|
||
bool keycode_handled = true;
|
||
|
||
switch (k->get_keycode()) {
|
||
case Key::ENTER: {
|
||
_open_selected_projects_ask();
|
||
} break;
|
||
case Key::HOME: {
|
||
if (_project_list->get_project_count() > 0) {
|
||
_project_list->select_project(0);
|
||
_update_project_buttons();
|
||
}
|
||
|
||
} break;
|
||
case Key::END: {
|
||
if (_project_list->get_project_count() > 0) {
|
||
_project_list->select_project(_project_list->get_project_count() - 1);
|
||
_update_project_buttons();
|
||
}
|
||
|
||
} break;
|
||
case Key::UP: {
|
||
if (k->is_shift_pressed()) {
|
||
break;
|
||
}
|
||
|
||
int index = _project_list->get_single_selected_index();
|
||
if (index > 0) {
|
||
_project_list->select_project(index - 1);
|
||
_project_list->ensure_project_visible(index - 1);
|
||
_update_project_buttons();
|
||
}
|
||
|
||
break;
|
||
}
|
||
case Key::DOWN: {
|
||
if (k->is_shift_pressed()) {
|
||
break;
|
||
}
|
||
|
||
int index = _project_list->get_single_selected_index();
|
||
if (index + 1 < _project_list->get_project_count()) {
|
||
_project_list->select_project(index + 1);
|
||
_project_list->ensure_project_visible(index + 1);
|
||
_update_project_buttons();
|
||
}
|
||
|
||
} break;
|
||
case Key::F: {
|
||
if (k->is_command_or_control_pressed()) {
|
||
this->search_box->grab_focus();
|
||
} else {
|
||
keycode_handled = false;
|
||
}
|
||
} break;
|
||
default: {
|
||
keycode_handled = false;
|
||
} break;
|
||
}
|
||
|
||
if (keycode_handled) {
|
||
accept_event();
|
||
}
|
||
}
|
||
}
|
||
|
||
void ProjectManager::_load_recent_projects() {
|
||
_project_list->set_search_term(search_box->get_text().strip_edges());
|
||
_project_list->load_projects();
|
||
|
||
_update_project_buttons();
|
||
|
||
tabs->set_current_tab(0);
|
||
}
|
||
|
||
void ProjectManager::_on_projects_updated() {
|
||
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
|
||
int index = 0;
|
||
for (int i = 0; i < selected_projects.size(); ++i) {
|
||
index = _project_list->refresh_project(selected_projects[i].path);
|
||
}
|
||
if (index != -1) {
|
||
_project_list->ensure_project_visible(index);
|
||
}
|
||
|
||
_project_list->update_dock_menu();
|
||
}
|
||
|
||
void ProjectManager::_on_project_created(const String &dir) {
|
||
_project_list->add_project(dir, false);
|
||
_project_list->save_config();
|
||
search_box->clear();
|
||
int i = _project_list->refresh_project(dir);
|
||
_project_list->select_project(i);
|
||
_project_list->ensure_project_visible(i);
|
||
_open_selected_projects_ask();
|
||
|
||
_project_list->update_dock_menu();
|
||
}
|
||
|
||
void ProjectManager::_confirm_update_settings() {
|
||
_open_selected_projects();
|
||
}
|
||
|
||
void ProjectManager::_open_selected_projects() {
|
||
// Show loading text to tell the user that the project manager is busy loading.
|
||
// This is especially important for the Web project manager.
|
||
loading_label->show();
|
||
|
||
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
|
||
|
||
for (const String &path : selected_list) {
|
||
String conf = path.path_join("project.godot");
|
||
|
||
if (!FileAccess::exists(conf)) {
|
||
dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
|
||
dialog_error->popup_centered();
|
||
return;
|
||
}
|
||
|
||
print_line("Editing project: " + path);
|
||
|
||
List<String> args;
|
||
|
||
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
|
||
args.push_back(a);
|
||
}
|
||
|
||
args.push_back("--path");
|
||
args.push_back(path);
|
||
|
||
args.push_back("--editor");
|
||
|
||
Error err = OS::get_singleton()->create_instance(args);
|
||
ERR_FAIL_COND(err);
|
||
}
|
||
|
||
_project_list->project_opening_initiated = true;
|
||
|
||
_dim_window();
|
||
get_tree()->quit();
|
||
}
|
||
|
||
void ProjectManager::_open_selected_projects_ask() {
|
||
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
|
||
|
||
if (selected_list.size() < 1) {
|
||
return;
|
||
}
|
||
|
||
const Size2i popup_min_size = Size2i(600.0 * EDSCALE, 400.0 * EDSCALE);
|
||
|
||
if (selected_list.size() > 1) {
|
||
multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size()));
|
||
multi_open_ask->popup_centered(popup_min_size);
|
||
return;
|
||
}
|
||
|
||
ProjectList::Item project = _project_list->get_selected_projects()[0];
|
||
if (project.missing) {
|
||
return;
|
||
}
|
||
|
||
// Update the project settings or don't open.
|
||
const int config_version = project.version;
|
||
PackedStringArray unsupported_features = project.unsupported_features;
|
||
|
||
Label *ask_update_label = ask_update_settings->get_label();
|
||
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
|
||
full_convert_button->hide();
|
||
|
||
ask_update_settings->get_ok_button()->set_text("OK");
|
||
|
||
// Check if the config_version property was empty or 0.
|
||
if (config_version == 0) {
|
||
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
|
||
ask_update_settings->popup_centered(popup_min_size);
|
||
return;
|
||
}
|
||
// Check if we need to convert project settings from an earlier engine version.
|
||
if (config_version < ProjectSettings::CONFIG_VERSION) {
|
||
if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4.
|
||
full_convert_button->show();
|
||
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
|
||
ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only"));
|
||
} else {
|
||
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
|
||
ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot"));
|
||
}
|
||
ask_update_settings->popup_centered(popup_min_size);
|
||
ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents.
|
||
return;
|
||
}
|
||
// Check if the file was generated by a newer, incompatible engine version.
|
||
if (config_version > ProjectSettings::CONFIG_VERSION) {
|
||
dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path));
|
||
dialog_error->popup_centered(popup_min_size);
|
||
return;
|
||
}
|
||
// Check if the project is using features not supported by this build of Godot.
|
||
if (!unsupported_features.is_empty()) {
|
||
String warning_message = "";
|
||
for (int i = 0; i < unsupported_features.size(); i++) {
|
||
String feature = unsupported_features[i];
|
||
if (feature == "Double Precision") {
|
||
warning_message += TTR("Warning: This project uses double precision floats, but this version of\nGodot uses single precision floats. Opening this project may cause data loss.\n\n");
|
||
unsupported_features.remove_at(i);
|
||
i--;
|
||
} else if (feature == "C#") {
|
||
warning_message += TTR("Warning: This project uses C#, but this build of Godot does not have\nthe Mono module. If you proceed you will not be able to use any C# scripts.\n\n");
|
||
unsupported_features.remove_at(i);
|
||
i--;
|
||
} else if (feature.substr(0, 3).is_numeric()) {
|
||
warning_message += vformat(TTR("Warning: This project was built in Godot %s.\nOpening will upgrade or downgrade the project to Godot %s.\n\n"), Variant(feature), Variant(VERSION_BRANCH));
|
||
unsupported_features.remove_at(i);
|
||
i--;
|
||
}
|
||
}
|
||
if (!unsupported_features.is_empty()) {
|
||
String unsupported_features_str = String(", ").join(unsupported_features);
|
||
warning_message += vformat(TTR("Warning: This project uses the following features not supported by this build of Godot:\n\n%s\n\n"), unsupported_features_str);
|
||
}
|
||
warning_message += TTR("Open anyway? Project will be modified.");
|
||
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
|
||
ask_update_settings->set_text(warning_message);
|
||
ask_update_settings->popup_centered(popup_min_size);
|
||
return;
|
||
}
|
||
|
||
// Open if the project is up-to-date.
|
||
_open_selected_projects();
|
||
}
|
||
|
||
void ProjectManager::_full_convert_button_pressed() {
|
||
ask_update_settings->hide();
|
||
ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 400.0 * EDSCALE));
|
||
ask_full_convert_dialog->get_cancel_button()->grab_focus();
|
||
}
|
||
|
||
void ProjectManager::_perform_full_project_conversion() {
|
||
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
|
||
if (selected_list.is_empty()) {
|
||
return;
|
||
}
|
||
|
||
const String &path = selected_list[0].path;
|
||
|
||
print_line("Converting project: " + path);
|
||
|
||
Ref<ConfigFile> cf;
|
||
cf.instantiate();
|
||
cf->load(path.path_join("project.godot"));
|
||
cf->set_value("", "config_version", GODOT4_CONFIG_VERSION);
|
||
cf->save(path.path_join("project.godot"));
|
||
_project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
|
||
|
||
List<String> args;
|
||
args.push_back("--path");
|
||
args.push_back(path);
|
||
args.push_back("--convert-3to4");
|
||
|
||
Error err = OS::get_singleton()->create_instance(args);
|
||
ERR_FAIL_COND(err);
|
||
}
|
||
|
||
void ProjectManager::_run_project_confirm() {
|
||
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
|
||
|
||
for (int i = 0; i < selected_list.size(); ++i) {
|
||
const String &selected_main = selected_list[i].main_scene;
|
||
if (selected_main.is_empty()) {
|
||
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
|
||
run_error_diag->popup_centered();
|
||
continue;
|
||
}
|
||
|
||
const String &path = selected_list[i].path;
|
||
|
||
// `.substr(6)` on `ProjectSettings::get_singleton()->get_imported_files_path()` strips away the leading "res://".
|
||
if (!DirAccess::exists(path.path_join(ProjectSettings::get_singleton()->get_imported_files_path().substr(6)))) {
|
||
run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import."));
|
||
run_error_diag->popup_centered();
|
||
continue;
|
||
}
|
||
|
||
print_line("Running project: " + path);
|
||
|
||
List<String> args;
|
||
|
||
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
|
||
args.push_back(a);
|
||
}
|
||
|
||
args.push_back("--path");
|
||
args.push_back(path);
|
||
|
||
Error err = OS::get_singleton()->create_instance(args);
|
||
ERR_FAIL_COND(err);
|
||
}
|
||
}
|
||
|
||
void ProjectManager::_run_project() {
|
||
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
|
||
|
||
if (selected_list.size() < 1) {
|
||
return;
|
||
}
|
||
|
||
if (selected_list.size() > 1) {
|
||
multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size()));
|
||
multi_run_ask->popup_centered();
|
||
} else {
|
||
_run_project_confirm();
|
||
}
|
||
}
|
||
|
||
void ProjectManager::_scan_dir(const String &path) {
|
||
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||
Error error = da->change_dir(path);
|
||
ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
|
||
da->list_dir_begin();
|
||
String n = da->get_next();
|
||
while (!n.is_empty()) {
|
||
if (da->current_is_dir() && !n.begins_with(".")) {
|
||
_scan_dir(da->get_current_dir().path_join(n));
|
||
} else if (n == "project.godot") {
|
||
_project_list->add_project(da->get_current_dir(), false);
|
||
}
|
||
n = da->get_next();
|
||
}
|
||
da->list_dir_end();
|
||
}
|
||
void ProjectManager::_scan_begin(const String &p_base) {
|
||
print_line("Scanning projects at: " + p_base);
|
||
_scan_dir(p_base);
|
||
_project_list->save_config();
|
||
_load_recent_projects();
|
||
}
|
||
|
||
void ProjectManager::_scan_projects() {
|
||
scan_dir->popup_file_dialog();
|
||
}
|
||
|
||
void ProjectManager::_new_project() {
|
||
npdialog->set_mode(ProjectDialog::MODE_NEW);
|
||
npdialog->show_dialog();
|
||
}
|
||
|
||
void ProjectManager::_import_project() {
|
||
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
|
||
npdialog->show_dialog();
|
||
}
|
||
|
||
void ProjectManager::_rename_project() {
|
||
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
|
||
|
||
if (selected_list.size() == 0) {
|
||
return;
|
||
}
|
||
|
||
for (const String &E : selected_list) {
|
||
npdialog->set_project_path(E);
|
||
npdialog->set_mode(ProjectDialog::MODE_RENAME);
|
||
npdialog->show_dialog();
|
||
}
|
||
}
|
||
|
||
void ProjectManager::_erase_project_confirm() {
|
||
_project_list->erase_selected_projects(delete_project_contents->is_pressed());
|
||
_update_project_buttons();
|
||
}
|
||
|
||
void ProjectManager::_erase_missing_projects_confirm() {
|
||
_project_list->erase_missing_projects();
|
||
_update_project_buttons();
|
||
}
|
||
|
||
void ProjectManager::_erase_project() {
|
||
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
|
||
|
||
if (selected_list.size() == 0) {
|
||
return;
|
||
}
|
||
|
||
String confirm_message;
|
||
if (selected_list.size() >= 2) {
|
||
confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size());
|
||
} else {
|
||
confirm_message = TTR("Remove this project from the list?");
|
||
}
|
||
|
||
erase_ask_label->set_text(confirm_message);
|
||
delete_project_contents->set_pressed(false);
|
||
erase_ask->popup_centered();
|
||
}
|
||
|
||
void ProjectManager::_erase_missing_projects() {
|
||
erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
|
||
erase_missing_ask->popup_centered();
|
||
}
|
||
|
||
void ProjectManager::_show_about() {
|
||
about->popup_centered(Size2(780, 500) * EDSCALE);
|
||
}
|
||
|
||
void ProjectManager::_language_selected(int p_id) {
|
||
String lang = language_btn->get_item_metadata(p_id);
|
||
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
|
||
|
||
language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager."));
|
||
language_restart_ask->popup_centered();
|
||
}
|
||
|
||
void ProjectManager::_restart_confirm() {
|
||
List<String> args = OS::get_singleton()->get_cmdline_args();
|
||
Error err = OS::get_singleton()->create_instance(args);
|
||
ERR_FAIL_COND(err);
|
||
|
||
_dim_window();
|
||
get_tree()->quit();
|
||
}
|
||
|
||
void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) {
|
||
npdialog->set_mode(ProjectDialog::MODE_INSTALL);
|
||
npdialog->set_zip_path(p_zip_path);
|
||
npdialog->set_zip_title(p_title);
|
||
npdialog->show_dialog();
|
||
}
|
||
|
||
void ProjectManager::_files_dropped(PackedStringArray p_files) {
|
||
if (p_files.size() == 1 && p_files[0].ends_with(".zip")) {
|
||
const String file = p_files[0].get_file();
|
||
_install_project(p_files[0], file.substr(0, file.length() - 4).capitalize());
|
||
return;
|
||
}
|
||
HashSet<String> folders_set;
|
||
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||
for (int i = 0; i < p_files.size(); i++) {
|
||
String file = p_files[i];
|
||
folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
|
||
}
|
||
if (folders_set.size() > 0) {
|
||
PackedStringArray folders;
|
||
for (const String &E : folders_set) {
|
||
folders.push_back(E);
|
||
}
|
||
|
||
bool confirm = true;
|
||
if (folders.size() == 1) {
|
||
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||
if (dir->change_dir(folders[0]) == OK) {
|
||
dir->list_dir_begin();
|
||
String file = dir->get_next();
|
||
while (confirm && !file.is_empty()) {
|
||
if (!dir->current_is_dir() && file.ends_with("project.godot")) {
|
||
confirm = false;
|
||
}
|
||
file = dir->get_next();
|
||
}
|
||
dir->list_dir_end();
|
||
}
|
||
}
|
||
if (confirm) {
|
||
multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
|
||
multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders).bind(folders));
|
||
multi_scan_ask->set_text(
|
||
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
|
||
multi_scan_ask->popup_centered();
|
||
} else {
|
||
_scan_multiple_folders(folders);
|
||
}
|
||
}
|
||
}
|
||
|
||
void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {
|
||
for (int i = 0; i < p_files.size(); i++) {
|
||
_scan_begin(p_files.get(i));
|
||
}
|
||
}
|
||
|
||
void ProjectManager::_on_order_option_changed(int p_idx) {
|
||
if (is_inside_tree()) {
|
||
_project_list->set_order_option(p_idx);
|
||
}
|
||
}
|
||
|
||
void ProjectManager::_on_tab_changed(int p_tab) {
|
||
#ifndef ANDROID_ENABLED
|
||
if (p_tab == 0) { // Projects
|
||
// Automatically grab focus when the user moves from the Templates tab
|
||
// back to the Projects tab.
|
||
search_box->grab_focus();
|
||
}
|
||
|
||
// The Templates tab's search field is focused on display in the asset
|
||
// library editor plugin code.
|
||
#endif
|
||
}
|
||
|
||
void ProjectManager::_on_search_term_changed(const String &p_term) {
|
||
_project_list->set_search_term(p_term);
|
||
_project_list->sort_projects();
|
||
|
||
// Select the first visible project in the list.
|
||
// This makes it possible to open a project without ever touching the mouse,
|
||
// as the search field is automatically focused on startup.
|
||
_project_list->select_first_visible_project();
|
||
_update_project_buttons();
|
||
}
|
||
|
||
void ProjectManager::_bind_methods() {
|
||
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
|
||
ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
|
||
}
|
||
|
||
void ProjectManager::_open_asset_library() {
|
||
asset_library->disable_community_support();
|
||
tabs->set_current_tab(1);
|
||
}
|
||
|
||
void ProjectManager::_version_button_pressed() {
|
||
DisplayServer::get_singleton()->clipboard_set(version_btn->get_text());
|
||
}
|
||
|
||
ProjectManager::ProjectManager() {
|
||
singleton = this;
|
||
|
||
// load settings
|
||
if (!EditorSettings::get_singleton()) {
|
||
EditorSettings::create();
|
||
}
|
||
|
||
// Turn off some servers we aren't going to be using in the Project Manager.
|
||
NavigationServer3D::get_singleton()->set_active(false);
|
||
PhysicsServer3D::get_singleton()->set_active(false);
|
||
PhysicsServer2D::get_singleton()->set_active(false);
|
||
|
||
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
|
||
|
||
{
|
||
int display_scale = EDITOR_GET("interface/editor/display_scale");
|
||
|
||
switch (display_scale) {
|
||
case 0:
|
||
// Try applying a suitable display scale automatically.
|
||
editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
|
||
break;
|
||
case 1:
|
||
editor_set_scale(0.75);
|
||
break;
|
||
case 2:
|
||
editor_set_scale(1.0);
|
||
break;
|
||
case 3:
|
||
editor_set_scale(1.25);
|
||
break;
|
||
case 4:
|
||
editor_set_scale(1.5);
|
||
break;
|
||
case 5:
|
||
editor_set_scale(1.75);
|
||
break;
|
||
case 6:
|
||
editor_set_scale(2.0);
|
||
break;
|
||
default:
|
||
editor_set_scale(EDITOR_GET("interface/editor/custom_display_scale"));
|
||
break;
|
||
}
|
||
EditorFileDialog::get_icon_func = &ProjectManager::_file_dialog_get_icon;
|
||
EditorFileDialog::get_thumbnail_func = &ProjectManager::_file_dialog_get_thumbnail;
|
||
}
|
||
|
||
// TRANSLATORS: This refers to the application where users manage their Godot projects.
|
||
DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application"));
|
||
|
||
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
|
||
|
||
int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons");
|
||
if (swap_cancel_ok != 0) { // 0 is auto, set in register_scene based on DisplayServer.
|
||
// Swap on means OK first.
|
||
AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
|
||
}
|
||
|
||
Ref<Theme> theme = create_custom_theme();
|
||
set_theme(theme);
|
||
DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
|
||
|
||
set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
|
||
|
||
Panel *panel = memnew(Panel);
|
||
add_child(panel);
|
||
panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
|
||
panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles")));
|
||
|
||
VBoxContainer *vb = memnew(VBoxContainer);
|
||
panel->add_child(vb);
|
||
vb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
|
||
|
||
Control *center_box = memnew(Control);
|
||
center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
||
vb->add_child(center_box);
|
||
|
||
tabs = memnew(TabContainer);
|
||
center_box->add_child(tabs);
|
||
tabs->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
|
||
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
|
||
|
||
local_projects_hb = memnew(HBoxContainer);
|
||
local_projects_hb->set_name(TTR("Local Projects"));
|
||
tabs->add_child(local_projects_hb);
|
||
|
||
{
|
||
// Projects + search bar
|
||
VBoxContainer *search_tree_vb = memnew(VBoxContainer);
|
||
local_projects_hb->add_child(search_tree_vb);
|
||
search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
|
||
HBoxContainer *hb = memnew(HBoxContainer);
|
||
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
search_tree_vb->add_child(hb);
|
||
|
||
search_box = memnew(LineEdit);
|
||
search_box->set_placeholder(TTR("Filter Projects"));
|
||
search_box->set_tooltip_text(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
|
||
search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
|
||
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
hb->add_child(search_box);
|
||
|
||
loading_label = memnew(Label(TTR("Loading, please wait...")));
|
||
loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
|
||
loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
hb->add_child(loading_label);
|
||
// The loading label is shown later.
|
||
loading_label->hide();
|
||
|
||
Label *sort_label = memnew(Label);
|
||
sort_label->set_text(TTR("Sort:"));
|
||
hb->add_child(sort_label);
|
||
|
||
filter_option = memnew(OptionButton);
|
||
filter_option->set_clip_text(true);
|
||
filter_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
|
||
hb->add_child(filter_option);
|
||
|
||
Vector<String> sort_filter_titles;
|
||
sort_filter_titles.push_back(TTR("Last Edited"));
|
||
sort_filter_titles.push_back(TTR("Name"));
|
||
sort_filter_titles.push_back(TTR("Path"));
|
||
|
||
for (int i = 0; i < sort_filter_titles.size(); i++) {
|
||
filter_option->add_item(sort_filter_titles[i]);
|
||
}
|
||
|
||
PanelContainer *pc = memnew(PanelContainer);
|
||
pc->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
|
||
pc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
||
search_tree_vb->add_child(pc);
|
||
|
||
_project_list = memnew(ProjectList);
|
||
_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
|
||
_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
|
||
_project_list->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
|
||
pc->add_child(_project_list);
|
||
}
|
||
|
||
{
|
||
// Project tab side bar
|
||
VBoxContainer *tree_vb = memnew(VBoxContainer);
|
||
tree_vb->set_custom_minimum_size(Size2(120, 120));
|
||
local_projects_hb->add_child(tree_vb);
|
||
|
||
const int btn_h_separation = int(6 * EDSCALE);
|
||
|
||
create_btn = memnew(Button);
|
||
create_btn->set_text(TTR("New Project"));
|
||
create_btn->add_theme_constant_override("h_separation", btn_h_separation);
|
||
create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD_OR_CTRL | Key::N));
|
||
create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
|
||
tree_vb->add_child(create_btn);
|
||
|
||
import_btn = memnew(Button);
|
||
import_btn->set_text(TTR("Import"));
|
||
import_btn->add_theme_constant_override("h_separation", btn_h_separation);
|
||
import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD_OR_CTRL | Key::I));
|
||
import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
|
||
tree_vb->add_child(import_btn);
|
||
|
||
scan_btn = memnew(Button);
|
||
scan_btn->set_text(TTR("Scan"));
|
||
scan_btn->add_theme_constant_override("h_separation", btn_h_separation);
|
||
scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD_OR_CTRL | Key::S));
|
||
scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
|
||
tree_vb->add_child(scan_btn);
|
||
|
||
tree_vb->add_child(memnew(HSeparator));
|
||
|
||
open_btn = memnew(Button);
|
||
open_btn->set_text(TTR("Edit"));
|
||
open_btn->add_theme_constant_override("h_separation", btn_h_separation);
|
||
open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KeyModifierMask::CMD_OR_CTRL | Key::E));
|
||
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
|
||
tree_vb->add_child(open_btn);
|
||
|
||
run_btn = memnew(Button);
|
||
run_btn->set_text(TTR("Run"));
|
||
run_btn->add_theme_constant_override("h_separation", btn_h_separation);
|
||
run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD_OR_CTRL | Key::R));
|
||
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
|
||
tree_vb->add_child(run_btn);
|
||
|
||
rename_btn = memnew(Button);
|
||
rename_btn->set_text(TTR("Rename"));
|
||
rename_btn->add_theme_constant_override("h_separation", btn_h_separation);
|
||
// The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
|
||
rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
|
||
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
|
||
tree_vb->add_child(rename_btn);
|
||
|
||
erase_btn = memnew(Button);
|
||
erase_btn->set_text(TTR("Remove"));
|
||
erase_btn->add_theme_constant_override("h_separation", btn_h_separation);
|
||
erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE));
|
||
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
|
||
tree_vb->add_child(erase_btn);
|
||
|
||
erase_missing_btn = memnew(Button);
|
||
erase_missing_btn->set_text(TTR("Remove Missing"));
|
||
erase_missing_btn->add_theme_constant_override("h_separation", btn_h_separation);
|
||
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
|
||
tree_vb->add_child(erase_missing_btn);
|
||
|
||
tree_vb->add_spacer();
|
||
|
||
about_btn = memnew(Button);
|
||
about_btn->set_text(TTR("About"));
|
||
about_btn->connect("pressed", callable_mp(this, &ProjectManager::_show_about));
|
||
tree_vb->add_child(about_btn);
|
||
}
|
||
|
||
{
|
||
// Version info and language options
|
||
settings_hb = memnew(HBoxContainer);
|
||
settings_hb->set_alignment(BoxContainer::ALIGNMENT_END);
|
||
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
|
||
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
|
||
|
||
// A VBoxContainer that contains a dummy Control node to adjust the LinkButton's vertical position.
|
||
VBoxContainer *spacer_vb = memnew(VBoxContainer);
|
||
settings_hb->add_child(spacer_vb);
|
||
|
||
Control *v_spacer = memnew(Control);
|
||
spacer_vb->add_child(v_spacer);
|
||
|
||
version_btn = memnew(LinkButton);
|
||
String hash = String(VERSION_HASH);
|
||
if (hash.length() != 0) {
|
||
hash = " " + vformat("[%s]", hash.left(9));
|
||
}
|
||
version_btn->set_text("v" VERSION_FULL_BUILD + hash);
|
||
// Fade the version label to be less prominent, but still readable.
|
||
version_btn->set_self_modulate(Color(1, 1, 1, 0.6));
|
||
version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
|
||
version_btn->set_tooltip_text(TTR("Click to copy."));
|
||
version_btn->connect("pressed", callable_mp(this, &ProjectManager::_version_button_pressed));
|
||
spacer_vb->add_child(version_btn);
|
||
|
||
// Add a small horizontal spacer between the version and language buttons
|
||
// to distinguish them.
|
||
Control *h_spacer = memnew(Control);
|
||
settings_hb->add_child(h_spacer);
|
||
|
||
language_btn = memnew(OptionButton);
|
||
language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons")));
|
||
language_btn->set_focus_mode(Control::FOCUS_NONE);
|
||
language_btn->set_fit_to_longest_item(false);
|
||
language_btn->set_flat(true);
|
||
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
|
||
#ifdef ANDROID_ENABLED
|
||
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
|
||
// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
|
||
// Hiding the language selection dropdown also leaves more space for the version label to display.
|
||
language_btn->hide();
|
||
#endif
|
||
|
||
Vector<String> editor_languages;
|
||
List<PropertyInfo> editor_settings_properties;
|
||
EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
|
||
for (const PropertyInfo &pi : editor_settings_properties) {
|
||
if (pi.name == "interface/editor/editor_language") {
|
||
editor_languages = pi.hint_string.split(",");
|
||
break;
|
||
}
|
||
}
|
||
|
||
String current_lang = EDITOR_GET("interface/editor/editor_language");
|
||
language_btn->set_text(current_lang);
|
||
|
||
for (int i = 0; i < editor_languages.size(); i++) {
|
||
String lang = editor_languages[i];
|
||
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
|
||
language_btn->add_item(vformat("[%s] %s", lang, lang_name), i);
|
||
language_btn->set_item_metadata(i, lang);
|
||
if (current_lang == lang) {
|
||
language_btn->select(i);
|
||
}
|
||
}
|
||
|
||
settings_hb->add_child(language_btn);
|
||
center_box->add_child(settings_hb);
|
||
}
|
||
|
||
if (AssetLibraryEditorPlugin::is_available()) {
|
||
asset_library = memnew(EditorAssetLibrary(true));
|
||
asset_library->set_name(TTR("Asset Library Projects"));
|
||
tabs->add_child(asset_library);
|
||
asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
|
||
} else {
|
||
print_verbose("Asset Library not available (due to using Web editor, or SSL support disabled).");
|
||
}
|
||
|
||
{
|
||
// Dialogs
|
||
language_restart_ask = memnew(ConfirmationDialog);
|
||
language_restart_ask->set_ok_button_text(TTR("Restart Now"));
|
||
language_restart_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
|
||
language_restart_ask->set_cancel_button_text(TTR("Continue"));
|
||
add_child(language_restart_ask);
|
||
|
||
scan_dir = memnew(EditorFileDialog);
|
||
scan_dir->set_previews_enabled(false);
|
||
scan_dir->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||
scan_dir->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
|
||
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
|
||
scan_dir->set_current_dir(EDITOR_GET("filesystem/directories/default_project_path"));
|
||
add_child(scan_dir);
|
||
scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
|
||
|
||
erase_missing_ask = memnew(ConfirmationDialog);
|
||
erase_missing_ask->set_ok_button_text(TTR("Remove All"));
|
||
erase_missing_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
|
||
add_child(erase_missing_ask);
|
||
|
||
erase_ask = memnew(ConfirmationDialog);
|
||
erase_ask->set_ok_button_text(TTR("Remove"));
|
||
erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
|
||
add_child(erase_ask);
|
||
|
||
VBoxContainer *erase_ask_vb = memnew(VBoxContainer);
|
||
erase_ask->add_child(erase_ask_vb);
|
||
|
||
erase_ask_label = memnew(Label);
|
||
erase_ask_vb->add_child(erase_ask_label);
|
||
|
||
delete_project_contents = memnew(CheckBox);
|
||
delete_project_contents->set_text(TTR("Also delete project contents (no undo!)"));
|
||
erase_ask_vb->add_child(delete_project_contents);
|
||
|
||
multi_open_ask = memnew(ConfirmationDialog);
|
||
multi_open_ask->set_ok_button_text(TTR("Edit"));
|
||
multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
|
||
add_child(multi_open_ask);
|
||
|
||
multi_run_ask = memnew(ConfirmationDialog);
|
||
multi_run_ask->set_ok_button_text(TTR("Run"));
|
||
multi_run_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
|
||
add_child(multi_run_ask);
|
||
|
||
multi_scan_ask = memnew(ConfirmationDialog);
|
||
multi_scan_ask->set_ok_button_text(TTR("Scan"));
|
||
add_child(multi_scan_ask);
|
||
|
||
ask_update_settings = memnew(ConfirmationDialog);
|
||
ask_update_settings->set_autowrap(true);
|
||
ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
|
||
full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok"));
|
||
full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed));
|
||
add_child(ask_update_settings);
|
||
|
||
ask_full_convert_dialog = memnew(ConfirmationDialog);
|
||
ask_full_convert_dialog->set_autowrap(true);
|
||
ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
|
||
ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion));
|
||
add_child(ask_full_convert_dialog);
|
||
|
||
npdialog = memnew(ProjectDialog);
|
||
npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
|
||
npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
|
||
add_child(npdialog);
|
||
|
||
run_error_diag = memnew(AcceptDialog);
|
||
run_error_diag->set_title(TTR("Can't run project"));
|
||
add_child(run_error_diag);
|
||
|
||
dialog_error = memnew(AcceptDialog);
|
||
add_child(dialog_error);
|
||
|
||
if (asset_library) {
|
||
open_templates = memnew(ConfirmationDialog);
|
||
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
|
||
open_templates->set_ok_button_text(TTR("Open Asset Library"));
|
||
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
|
||
add_child(open_templates);
|
||
}
|
||
|
||
about = memnew(EditorAbout);
|
||
add_child(about);
|
||
|
||
_build_icon_type_cache(get_theme());
|
||
}
|
||
|
||
_project_list->migrate_config();
|
||
_load_recent_projects();
|
||
|
||
Ref<DirAccess> dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
|
||
|
||
String default_project_path = EDITOR_GET("filesystem/directories/default_project_path");
|
||
if (!dir_access->dir_exists(default_project_path)) {
|
||
Error error = dir_access->make_dir_recursive(default_project_path);
|
||
if (error != OK) {
|
||
ERR_PRINT("Could not create default project directory at: " + default_project_path);
|
||
}
|
||
}
|
||
|
||
String autoscan_path = EDITOR_GET("filesystem/directories/autoscan_project_path");
|
||
if (!autoscan_path.is_empty()) {
|
||
if (dir_access->dir_exists(autoscan_path)) {
|
||
_scan_begin(autoscan_path);
|
||
} else {
|
||
Error error = dir_access->make_dir_recursive(autoscan_path);
|
||
if (error != OK) {
|
||
ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path);
|
||
}
|
||
}
|
||
}
|
||
|
||
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
|
||
|
||
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
|
||
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
|
||
if (w) {
|
||
w->set_min_size(Size2(520, 350) * EDSCALE);
|
||
}
|
||
|
||
// Resize the bootsplash window based on Editor display scale EDSCALE.
|
||
float scale_factor = MAX(1, EDSCALE);
|
||
if (scale_factor > 1.0) {
|
||
Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
|
||
Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
|
||
|
||
window_size *= scale_factor;
|
||
|
||
DisplayServer::get_singleton()->window_set_size(window_size);
|
||
if (screen_rect.size != Vector2i()) {
|
||
Vector2i window_position;
|
||
window_position.x = screen_rect.position.x + (screen_rect.size.x - window_size.x) / 2;
|
||
window_position.y = screen_rect.position.y + (screen_rect.size.y - window_size.y) / 2;
|
||
DisplayServer::get_singleton()->window_set_position(window_position);
|
||
}
|
||
}
|
||
|
||
OS::get_singleton()->set_low_processor_usage_mode(true);
|
||
}
|
||
|
||
ProjectManager::~ProjectManager() {
|
||
singleton = nullptr;
|
||
if (EditorSettings::get_singleton()) {
|
||
EditorSettings::destroy();
|
||
}
|
||
}
|