godot/modules/mono
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
build_scripts
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
editor Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
glue Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
icons
mono_gd Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
utils [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
class_db_api_json.h
config.py
csharp_script.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
csharp_script.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
godotsharp_dirs.h
managed_callable.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
managed_callable.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00