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smix8 cda93057f7 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
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core Implement read-only arrays 2022-05-17 14:14:42 -03:00
doc Remove arbitrary NavigationMesh bake property limits 2022-05-18 23:00:12 +02:00
drivers Fix tonemapper shader to correctly apply alpha channel 2022-05-18 06:43:07 +03:00
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main Hide the first --print-fps outputs after the engine has started 2022-05-17 12:28:56 +02:00
misc Rename --vk-layers command line argument to --gpu-validation 2022-05-16 22:29:26 +02:00
modules Merge pull request #61025 from Chaosus/gds_fix_extend_crash 2022-05-18 16:17:18 +02:00
platform Merge pull request #61001 from derammo/derammo_popup_conditional_hide 2022-05-17 12:56:53 +02:00
scene Remove arbitrary NavigationMesh bake property limits 2022-05-18 23:00:12 +02:00
servers Add motion parameter to toggle whether recovery is reported as a collision 2022-05-18 16:40:29 +02:00
tests doctest: Update to 2.4.8 2022-05-17 21:53:32 +02:00
thirdparty rvo2: Sync with upstream commit bfc0486 2022-05-18 14:53:52 +02:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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