godot/servers
2021-09-28 12:11:38 +02:00
..
audio
camera
physics_2d Merge pull request #52953 from nekomatata/fix-collision-recovery-depth 2021-09-28 12:11:38 +02:00
physics_3d Merge pull request #52953 from nekomatata/fix-collision-recovery-depth 2021-09-28 12:11:38 +02:00
rendering Construct values only when necessary. 2021-09-25 14:46:45 +05:45
xr Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 11:56:21 +02:00
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Improved logic for CharacterBody collision recovery depth 2021-09-27 15:31:41 -07:00
physics_server_2d.h Improved logic for CharacterBody collision recovery depth 2021-09-27 15:31:41 -07:00
physics_server_3d.cpp Improved logic for CharacterBody collision recovery depth 2021-09-27 15:31:41 -07:00
physics_server_3d.h Improved logic for CharacterBody collision recovery depth 2021-09-27 15:31:41 -07:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Merge pull request #49063 from Calinou/remove-16x-msaa 2021-09-13 17:34:04 +02:00
rendering_server.h Merge pull request #49063 from Calinou/remove-16x-msaa 2021-09-13 17:34:04 +02:00
SCsub
server_wrap_mt_common.h
text_server.cpp Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX. 2021-09-21 13:51:38 +03:00
text_server.h Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX. 2021-09-21 13:51:38 +03:00
xr_server.cpp Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
xr_server.h Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00