godot/platform/windows
2022-09-03 19:16:03 +03:00
..
export [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
crash_handler_windows.cpp [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
crash_handler_windows.h
detect.py [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
display_server_windows.cpp Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
display_server_windows.h Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
gl_manager_windows.cpp
gl_manager_windows.h
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
os_windows.h Remove unused force_quit variable from many OS abstractions 2022-08-27 13:41:53 +02:00
platform_config.h
platform_windows_builders.py
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation