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Gustav Lund cd2070c684 Audio Recording module
Implements an Audio bus effect that outputs the audio from the bus into a wav file

Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
core Fix build issues and typos after c69de2ba4 2018-07-20 08:37:10 +02:00
doc Merge pull request #19087 from danvalho/master 2018-07-17 14:54:06 +02:00
drivers -Project/Editor settings now use new inspector 2018-07-19 19:02:04 -03:00
editor Audio Recording module 2018-07-26 14:14:29 +02:00
main Fix build issues and typos after c69de2ba4 2018-07-20 08:37:10 +02:00
misc Travis: Update clang-format version in shell script 2018-07-18 17:49:01 +02:00
modules Merge pull request #20257 from oisincar/fix_basis 2018-07-20 06:47:15 +02:00
platform Fix build issues and typos after c69de2ba4 2018-07-20 08:37:10 +02:00
scene Audio Recording module 2018-07-26 14:14:29 +02:00
servers Audio Recording module 2018-07-26 14:14:29 +02:00
thirdparty Merge pull request #19422 from Faless/mbedtls_2.10 2018-07-10 15:04:16 +02:00
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CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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methods.py added 'android_add_asset_dir('...') method to Android module gradle build config 2018-07-05 01:58:33 +02:00
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SConstruct added 'android_add_asset_dir('...') method to Android module gradle build config 2018-07-05 01:58:33 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

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Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

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See the official docs for compilation instructions for every supported platform.

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To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

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The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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