mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
ccff2f2551
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata) |
||
---|---|---|
.. | ||
doc_classes | ||
icons | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
visual_script_builtin_funcs.cpp | ||
visual_script_builtin_funcs.h | ||
visual_script_editor.cpp | ||
visual_script_editor.h | ||
visual_script_expression.cpp | ||
visual_script_expression.h | ||
visual_script_flow_control.cpp | ||
visual_script_flow_control.h | ||
visual_script_func_nodes.cpp | ||
visual_script_func_nodes.h | ||
visual_script_nodes.cpp | ||
visual_script_nodes.h | ||
visual_script_property_selector.cpp | ||
visual_script_property_selector.h | ||
visual_script_yield_nodes.cpp | ||
visual_script_yield_nodes.h | ||
visual_script.cpp | ||
visual_script.h |