godot/servers/visual
Rémi Verschelde ccef401700
Merge pull request #13341 from scayze/interp_v2
Added interpolation qualifiers to shaderlang
2017-12-09 18:12:14 +01:00
..
default_mouse_cursor.xpm
rasterizer.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
rasterizer.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
SCsub
shader_language.cpp Added interpolation modifiers to shaderlang 2017-11-27 16:47:46 +01:00
shader_language.h Added interpolation modifiers to shaderlang 2017-11-27 16:47:46 +01:00
shader_types.cpp Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
shader_types.h removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
visual_server_canvas.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
visual_server_canvas.h Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Add ability to opt-out buffer swapping in VS::draw() 2017-11-25 02:18:28 +01:00
visual_server_raster.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
visual_server_scene.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
visual_server_scene.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
visual_server_viewport.cpp Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
visual_server_viewport.h Fixed viewport transparent bg when clear mode is enabled. 2017-10-21 02:06:10 -05:00
visual_server_wrap_mt.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
visual_server_wrap_mt.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00