godot/scene/3d
reduz ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
..
area_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
area_3d.h
audio_listener_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
audio_listener_3d.h
audio_stream_player_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
bone_attachment_3d.h
camera_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
camera_3d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
collision_polygon_3d.h
collision_shape_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
collision_shape_3d.h
cpu_particles_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
cpu_particles_3d.h
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
joint_3d.h
light_3d.cpp Implement distance fade properties in OmniLight3D and SpotLight3D 2022-02-25 15:17:35 +01:00
light_3d.h Implement distance fade properties in OmniLight3D and SpotLight3D 2022-02-25 15:17:35 +01:00
lightmap_gi.cpp Rename StreamTexture* to CompressedTexture* 2022-03-05 16:43:38 +01:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_region_3d.h
node_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
node_3d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
occluder_instance_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
occluder_instance_3d.h Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
path_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
path_3d.h Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
physics_body_3d.cpp Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00
physics_body_3d.h Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00
position_3d.cpp
position_3d.h
ray_cast_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
ray_cast_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
skeleton_3d.h
skeleton_ik_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
skeleton_ik_3d.h
soft_dynamic_body_3d.cpp
soft_dynamic_body_3d.h
spring_arm_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
spring_arm_3d.h
sprite_3d.cpp Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
sprite_3d.h
vehicle_body_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
visual_instance_3d.h Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
world_environment.h
xr_nodes.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
xr_nodes.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00