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forward_clustered
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
forward_mobile
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
shaders
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Fixes Mesh2D drawn without modulation
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2021-06-23 17:38:31 +02:00 |
cluster_builder_rd.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
cluster_builder_rd.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
effects_rd.cpp
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Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
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2021-06-14 19:05:19 +02:00 |
effects_rd.h
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Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
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2021-06-14 19:05:19 +02:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Implement animation slice drawing in CanvasItem
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2021-06-17 12:42:27 -03:00 |
renderer_canvas_render_rd.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_compositor_rd.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
renderer_compositor_rd.h
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_gi_rd.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
renderer_scene_gi_rd.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
renderer_scene_render_rd.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
renderer_scene_render_rd.h
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Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
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2021-06-14 19:05:19 +02:00 |
renderer_scene_sky_rd.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
renderer_scene_sky_rd.h
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_storage_rd.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
renderer_storage_rd.h
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Refactor VisibilityNotifier3D
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2021-06-16 18:50:39 -03:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
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Removes deleted OrenNayar mode from shaders and materials
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2021-06-08 15:50:40 +03:00 |
shader_compiler_rd.h
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
shader_rd.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
shader_rd.h
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |