godot/scene/3d
Hein-Pieter van Braam ccbb5923ac Fix lightmapper rng
In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.

This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.

I believe this solves our problems.
2017-12-20 12:09:09 +01:00
..
area.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
area.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
arvr_nodes.cpp Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
arvr_nodes.h Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
audio_stream_player_3d.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_stream_player_3d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
baked_lightmap.cpp doc: Sync classref with current source 2017-12-18 08:13:58 +01:00
baked_lightmap.h Added baked light support for gridmaps. 2017-12-18 00:35:20 -03:00
bone_attachment.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
bone_attachment.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
camera.cpp [DOCS] Camera property changes 2017-12-11 12:48:41 -06:00
camera.h [DOCS] Camera property changes 2017-12-11 12:48:41 -06:00
collision_object.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_polygon.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_polygon.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_shape.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
collision_shape.h Fix files header 2017-09-01 21:07:55 +07:00
gi_probe.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
gi_probe.h -Add lightmapper 2017-12-14 09:01:27 -03:00
immediate_geometry.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
interpolated_camera.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
interpolated_camera.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
light.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
light.h -Add lightmapper 2017-12-14 09:01:27 -03:00
listener.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
listener.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
mesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
mesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
navigation_mesh.cpp Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
navigation_mesh.h Recast integration. 2017-09-04 21:41:57 +01:00
navigation.cpp Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
navigation.h Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
particles.cpp particles spread/flatness fixes, pi factorization 2017-12-15 23:53:53 +01:00
particles.h -Fix particles with size==0, closes #13931 2017-12-06 19:51:13 -03:00
path.cpp Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
path.h Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
physics_body.cpp Fixed bad bindings 2017-12-11 01:42:16 +01:00
physics_body.h Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
physics_joint.cpp Fix joints collision exceptions 2017-08-29 23:46:44 +02:00
physics_joint.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
portal.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
portal.h Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
position_3d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
position_3d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
proximity_group.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
proximity_group.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ray_cast.cpp Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
ray_cast.h Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
reflection_probe.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
reflection_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
remote_transform.cpp Fix files header 2017-09-01 21:07:55 +07:00
remote_transform.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
room_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
room_instance.h Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
scenario_fx.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scenario_fx.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
skeleton.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
skeleton.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
spatial_velocity_tracker.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial_velocity_tracker.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
spatial.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
sprite_3d.cpp Fix Sprite3D alpha_cut member not being initialized 2017-12-17 22:07:43 +01:00
sprite_3d.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
vehicle_body.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
vehicle_body.h Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
visibility_notifier.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visibility_notifier.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
voxel_light_baker.cpp Fix lightmapper rng 2017-12-20 12:09:09 +01:00
voxel_light_baker.h Fix lightmapper rng 2017-12-20 12:09:09 +01:00