godot/core/input
ErezShahaf ccb8ea613a
Fix Input.is_action_just_pressed flicker on joypad axes
Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.

Fixes #81975.
2023-10-16 11:41:56 +02:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2023-09-24 15:51:12 +02:00
godotcontrollerdb.txt UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
input_builders.py UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
input_enums.h
input_event.cpp Make InputEventShortcut always pressed 2023-09-23 19:43:07 +02:00
input_event.h Make InputEventShortcut always pressed 2023-09-23 19:43:07 +02:00
input_map.cpp
input_map.h
input.cpp Fix Input.is_action_just_pressed flicker on joypad axes 2023-10-16 11:41:56 +02:00
input.h Prevent axis-based actions from getting stuck 2023-09-04 15:47:26 +02:00
SCsub
shortcut.cpp
shortcut.h