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Merge pull request #17933 from Rubonnek/comment-debugging-messages
Comment out some debugging messages when playing Theora files
2018-04-03 12:44:26 +02:00
core Fix for clang warning at distance_to 2018-03-22 13:26:04 -03:00
doc Added missing end points for brief descriptions in the docs. 2018-03-30 20:11:14 -03:00
drivers WASAPI driver will now resample when the device rate != audio/mix_rate 2018-03-29 22:56:57 -03:00
editor Mesh: fix crash when creating mesh outline from QuadMesh 2018-04-01 22:06:47 +07:00
main Add --print-fps option to output FPS to stdout 2018-03-21 09:08:51 +01:00
misc Added the "GLES2" option for the video-driver in the terminal help. 2018-03-25 23:23:53 -03:00
modules Merge pull request #17933 from Rubonnek/comment-debugging-messages 2018-04-03 12:44:26 +02:00
platform Merge pull request #17880 from litdeviant/master 2018-04-03 11:05:49 +02:00
scene Merge pull request #17902 from Noshyaar/outline 2018-04-03 11:55:01 +02:00
servers Merge pull request #17680 from beniwtv/master 2018-03-23 10:47:11 +01:00
thirdparty Updated thekla_atlas to support arm64 2018-03-20 13:44:45 -05:00
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.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-16 19:44:47 +01:00
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methods.py Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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