mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
cc4612277b
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. |
||
---|---|---|
.. | ||
editor.html | ||
full-size.html | ||
logo.svg | ||
manifest.json | ||
offline-export.html | ||
offline.html | ||
service-worker.js |