godot/servers/physics_2d
PouleyKetchoupp cc43c2ea16 Optimize area detection and intersect_shape queries with concave shapes
Whenever contact points are not needed, collision checks with concave
shapes (triangle mesh and heightmap) stop at the first colliding
triangle.
2021-08-27 09:53:40 -07:00
..
area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp
body_2d_sw.h
body_pair_2d_sw.cpp Fix RayShape collision detection 2021-08-24 16:03:05 -07:00
body_pair_2d_sw.h
broad_phase_2d_bvh.cpp
broad_phase_2d_bvh.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h
collision_solver_2d_sat.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
collision_solver_2d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
constraint_2d_sw.h
joints_2d_sw.cpp
joints_2d_sw.h
physics_server_2d_sw.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
physics_server_2d_sw.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
SCsub
shape_2d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
shape_2d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
space_2d_sw.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
space_2d_sw.h Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
step_2d_sw.cpp
step_2d_sw.h