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godot
/
core
/
bind
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Hugo Locurcio
e6d53ba75f
Expose the
OS.low_processor_usage_mode_sleep_usec
property
...
This makes it possible to change it at runtime in projects.
2019-11-08 18:53:25 +01:00
..
core_bind.cpp
Expose the
OS.low_processor_usage_mode_sleep_usec
property
2019-11-08 18:53:25 +01:00
core_bind.h
Expose the
OS.low_processor_usage_mode_sleep_usec
property
2019-11-08 18:53:25 +01:00
SCsub
SCons: Build core's thirdparty code in own environment
2018-09-28 11:40:41 +02:00