godot/platform
Rémi Verschelde cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
..
android [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
ios [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
linuxbsd [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
macos [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
web [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
windows Merge pull request #82031 from bruvzg/borderless_fs 2023-09-21 14:27:39 +02:00
register_platform_apis.h
SCsub