godot/drivers/gles3
Juan Linietsky f89641907f -Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
..
shaders Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
rasterizer_canvas_gles3.cpp
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
rasterizer_gles3.h Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
rasterizer_scene_gles3.cpp Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
rasterizer_scene_gles3.h Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
rasterizer_storage_gles3.cpp -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
rasterizer_storage_gles3.h -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
SCsub
shader_compiler_gles3.cpp fix varying in 3.0 shader 2017-05-17 16:41:49 +08:00
shader_compiler_gles3.h
shader_gles3.cpp
shader_gles3.h