godot/core/extension/gdextension_compat_hashes.h
2023-09-21 12:39:04 -05:00

58 lines
2.9 KiB
C++

/**************************************************************************/
/* gdextension_compat_hashes.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDEXTENSION_COMPAT_HASHES_H
#define GDEXTENSION_COMPAT_HASHES_H
#ifndef DISABLE_DEPRECATED
#include "core/string/string_name.h"
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
class GDExtensionCompatHashes {
struct Mapping {
StringName method;
uint32_t legacy_hash;
uint32_t current_hash;
};
static HashMap<StringName, LocalVector<Mapping>> mappings;
public:
static void initialize();
static bool lookup_current_hash(const StringName &p_class, const StringName &p_method, uint32_t p_legacy_hash, uint32_t *r_current_hash);
static bool get_legacy_hashes(const StringName &p_class, const StringName &p_method, Array &r_hashes);
};
#endif // DISABLE_DEPRECATED
#endif // GDEXTENSION_COMPAT_HASHES_H