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Merge pull request #15899 from karroffel/stringbuffer-template-arg
add template argument for size in StringBuffer
2018-02-07 11:37:10 +01:00
core Merge pull request #15899 from karroffel/stringbuffer-template-arg 2018-02-07 11:37:10 +01:00
doc Fixed KinematicBody move_and_slide documentation naming 2018-02-05 21:44:53 +01:00
drivers Add a proper error when safe save fails. 2018-02-02 23:50:41 -03:00
editor Fix gradient texture preview 2018-02-03 12:10:44 +03:00
main Print FPS setting now only prints the game FPS 2018-01-23 23:40:24 +00:00
misc Dist: Update manpage and macOS version string 2018-01-25 23:21:31 +01:00
modules Merge pull request #14888 from Faless/websocket 2018-02-07 01:05:04 +01:00
platform Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
scene Update an outdated method name in error message 2018-02-07 12:32:05 +09:00
servers Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
thirdparty Add libwebsockets as thirdparty library. 2018-02-05 16:11:41 +01:00
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.editorconfig Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 2017-12-14 13:52:23 +00:00
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SConstruct Include .hpp files in VS scons builds. Fixed Typo. 2018-01-18 22:16:11 -06:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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