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Rémi Verschelde cbdcd99b85 Merge pull request #3257 from TheHX/pr-range-properties
Fix error caused by dragging a Range property
2016-01-11 11:50:50 +01:00
bin -completely rewritten filesystem dock and internal editor filesystem management, fixes #1926 2016-01-05 10:36:24 -03:00
core made headers case insensitive 2016-01-11 07:49:05 -03:00
demos make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
doc Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
drivers -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 2016-01-10 21:45:58 -03:00
main Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
modules -Make Akien happy, fixes #3068 2016-01-10 23:13:02 -03:00
platform Merge pull request #3304 from eska014/fbsd-alsa 2016-01-11 08:50:15 +01:00
scene Merge pull request #3257 from TheHX/pr-range-properties 2016-01-11 11:50:50 +01:00
servers avoid crash with empty concavepolygonshape, fixes #3169 2016-01-10 17:25:20 -03:00
tools Merge pull request #3276 from TheHX/pr-quick-open 2016-01-11 11:42:13 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics