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default_theme
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
animation.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
animation.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
audio_stream_sample.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
audio_stream_sample.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
bit_map.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
bit_map.h
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box_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
box_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
canvas.cpp
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canvas.h
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capsule_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
circle_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
circle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape_2d.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
concave_polygon_shape_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
concave_polygon_shape.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
concave_polygon_shape.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
convex_polygon_shape_2d.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
convex_polygon_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
convex_polygon_shape.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
curve.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
curve.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
cylinder_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
cylinder_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
dynamic_font.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
dynamic_font.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
environment.cpp
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Fix bind method set_override_exposure_enabled of CameraEffects
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2020-02-14 20:05:54 +01:00 |
environment.h
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Remove more deprecated methods and code
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2020-02-13 12:37:45 +01:00 |
font.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
font.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
gradient.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
gradient.h
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height_map_shape.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
height_map_shape.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
line_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
line_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
material.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
material.h
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Fix MIMPAMPS typos in constants throughout the engine
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2020-02-20 01:31:43 +02:00 |
mesh_data_tool.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
mesh_data_tool.h
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mesh_library.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
mesh_library.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
mesh.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
mesh.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
multimesh.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
multimesh.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
navigation_mesh.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
navigation_mesh.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
packed_scene.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
packed_scene.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
particles_material.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
particles_material.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
physics_material.cpp
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physics_material.h
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plane_shape.cpp
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plane_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
polygon_path_finder.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
primitive_meshes.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
ray_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
ray_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
rectangle_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
rectangle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
resource_format_text.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
segment_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shader.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
shader.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
shape_2d.cpp
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shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shape.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
shape.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
skin.cpp
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skin.h
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sky.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
sky.h
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
space_2d.cpp
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space_2d.h
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sphere_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
sphere_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
style_box.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
style_box.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
surface_tool.cpp
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Fix compilation warnings and re-enable werror=yes on Travis
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2020-02-18 20:51:25 +01:00 |
surface_tool.h
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text_file.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
text_file.h
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Revert "Remove TextFile from public API"
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2020-02-18 10:35:30 +01:00 |
texture.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
texture.h
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Fix GDCLASS for Texture2D/TextureLayered
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2020-02-17 08:21:10 +03:00 |
theme.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
theme.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
tile_set.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tile_set.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
video_stream.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader_nodes.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader_nodes.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
visual_shader.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
world_2d.cpp
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world_2d.h
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world.cpp
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
world.h
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |