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52 lines
3.0 KiB
C++
52 lines
3.0 KiB
C++
/*************************************************************************/
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/* debugger_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "debugger_editor_plugin.h"
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#include "core/os/keyboard.h"
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#include "editor/debugger/editor_debugger_node.h"
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DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor) {
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ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
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ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
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ED_SHORTCUT("debugger/break", TTR("Break"));
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ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12);
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ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
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ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
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EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
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Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
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debugger->set_tool_button(db);
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}
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DebuggerEditorPlugin::~DebuggerEditorPlugin() {
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// Should delete debugger?
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}
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