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140 lines
5.2 KiB
C++
140 lines
5.2 KiB
C++
/*************************************************************************/
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/* array.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ARRAY_H
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#define ARRAY_H
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#include "core/typedefs.h"
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#include <climits>
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class Variant;
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class ArrayPrivate;
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class Object;
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class StringName;
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class Callable;
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class Array {
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mutable ArrayPrivate *_p;
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void _ref(const Array &p_from) const;
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void _unref() const;
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protected:
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bool _assign(const Array &p_array);
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public:
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Variant &operator[](int p_idx);
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const Variant &operator[](int p_idx) const;
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void set(int p_idx, const Variant &p_value);
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const Variant &get(int p_idx) const;
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int size() const;
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bool is_empty() const;
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void clear();
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bool operator==(const Array &p_array) const;
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bool operator!=(const Array &p_array) const;
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bool recursive_equal(const Array &p_array, int recursion_count) const;
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uint32_t hash() const;
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uint32_t recursive_hash(int recursion_count) const;
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void operator=(const Array &p_array);
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void push_back(const Variant &p_value);
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_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
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void append_array(const Array &p_array);
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Error resize(int p_new_size);
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Error insert(int p_pos, const Variant &p_value);
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void remove_at(int p_pos);
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void fill(const Variant &p_value);
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Variant front() const;
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Variant back() const;
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Variant pick_random() const;
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void sort();
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void sort_custom(const Callable &p_callable);
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void shuffle();
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int bsearch(const Variant &p_value, bool p_before = true);
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int bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before = true);
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void reverse();
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int find(const Variant &p_value, int p_from = 0) const;
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int rfind(const Variant &p_value, int p_from = -1) const;
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int count(const Variant &p_value) const;
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bool has(const Variant &p_value) const;
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void erase(const Variant &p_value);
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void push_front(const Variant &p_value);
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Variant pop_back();
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Variant pop_front();
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Variant pop_at(int p_pos);
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Array duplicate(bool p_deep = false) const;
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Array recursive_duplicate(bool p_deep, int recursion_count) const;
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Array slice(int p_begin, int p_end = INT_MAX, int p_step = 1, bool p_deep = false) const;
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Array filter(const Callable &p_callable) const;
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Array map(const Callable &p_callable) const;
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Variant reduce(const Callable &p_callable, const Variant &p_accum) const;
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bool any(const Callable &p_callable) const;
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bool all(const Callable &p_callable) const;
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bool operator<(const Array &p_array) const;
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bool operator<=(const Array &p_array) const;
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bool operator>(const Array &p_array) const;
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bool operator>=(const Array &p_array) const;
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Variant min() const;
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Variant max() const;
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const void *id() const;
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bool typed_assign(const Array &p_other);
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void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
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bool is_typed() const;
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uint32_t get_typed_builtin() const;
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StringName get_typed_class_name() const;
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Variant get_typed_script() const;
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void set_read_only(bool p_enable);
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bool is_read_only() const;
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Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
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Array(const Array &p_from);
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Array();
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~Array();
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};
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#endif // ARRAY_H
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