godot/servers/rendering
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
rasterizer_rd SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
rasterizer.cpp
rasterizer.h
rendering_device.cpp
rendering_device.h
rendering_server_canvas.cpp
rendering_server_canvas.h
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_raster.cpp
rendering_server_raster.h
rendering_server_scene.cpp
rendering_server_scene.h
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Prevent shader crash if multiple variables has been declared in 'for' 2020-03-28 19:51:42 +03:00
shader_language.h Prevent shader crash if multiple variables has been declared in 'for' 2020-03-28 19:51:42 +03:00
shader_types.cpp
shader_types.h