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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
55 lines
1.8 KiB
XML
55 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSelection" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Manages the SceneTree selection in the editor.
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</brief_description>
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<description>
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This object manages the SceneTree selection in the editor.
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<description>
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Adds a node to the selection.
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[b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clear the selection.
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</description>
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</method>
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<method name="get_selected_nodes">
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<return type="Node[]" />
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<description>
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Gets the list of selected nodes.
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</description>
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</method>
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<method name="get_transformable_selected_nodes">
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<return type="Array" />
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<description>
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Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
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</description>
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</method>
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<method name="remove_node">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<description>
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Removes a node from the selection.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="selection_changed">
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<description>
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Emitted when the selection changes.
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</description>
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</signal>
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</signals>
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</class>
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