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90 lines
3.3 KiB
XML
90 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="DirectionalLight" inherits="Light" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Directional Light, such as the Sun or the Moon.
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</brief_description>
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<description>
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A DirectionalLight is a type of [Light] node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_shadow_depth_range" qualifiers="const">
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<return type="int" enum="DirectionalLight.ShadowDepthRange">
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</return>
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<description>
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</description>
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</method>
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<method name="get_shadow_mode" qualifiers="const">
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<return type="int" enum="DirectionalLight.ShadowMode">
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</return>
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<description>
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</description>
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</method>
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<method name="is_blend_splits_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_blend_splits">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shadow_depth_range">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="DirectionalLight.ShadowDepthRange">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shadow_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="DirectionalLight.ShadowMode">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="directional_shadow_bias_split_scale" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled">
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</member>
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<member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange">
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</member>
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<member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight.ShadowMode">
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</member>
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<member name="directional_shadow_normal_bias" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param">
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</member>
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</members>
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<constants>
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<constant name="SHADOW_ORTHOGONAL" value="0">
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</constant>
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<constant name="SHADOW_PARALLEL_2_SPLITS" value="1">
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</constant>
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<constant name="SHADOW_PARALLEL_4_SPLITS" value="2">
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</constant>
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<constant name="SHADOW_DEPTH_RANGE_STABLE" value="0">
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</constant>
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<constant name="SHADOW_DEPTH_RANGE_OPTIMIZED" value="1">
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</constant>
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</constants>
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</class>
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