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2016-01-03 21:11:11 -03:00
bin Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
core Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955 2016-01-03 19:18:47 -03:00
demos Update Autoload demo 2015-12-09 23:21:37 +01:00
doc Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
drivers having active items is pointless in input map 2016-01-03 18:52:42 -03:00
main Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
modules Fixed bug with default arguments in gdscript, closes #2024 2016-01-03 21:11:11 -03:00
platform change android install location to automatic, closes #1997 2016-01-03 20:31:37 -03:00
scene properly specify metadata in KB function 2016-01-03 20:25:27 -03:00
servers physics state properly returns contact metadata, closes #1979 2016-01-03 20:23:44 -03:00
tools small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974 2016-01-03 19:47:07 -03:00
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.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
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SConstruct Merge pull request #2956 from est31/add_system_wide_export_path 2015-12-08 17:04:24 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics