godot/modules/mono/mono_gd
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
android_mono_config.h
gd_mono_android.cpp Remove the last ERR_PRINTS that was missed by #33391 2020-02-07 00:15:46 +05:30
gd_mono_android.h
gd_mono_assembly.cpp
gd_mono_assembly.h
gd_mono_cache.cpp Remove deprecated sync and slave networking keywords 2020-02-13 08:59:36 +01:00
gd_mono_cache.h Remove deprecated sync and slave networking keywords 2020-02-13 08:59:36 +01:00
gd_mono_class.cpp Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
gd_mono_class.h
gd_mono_field.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gd_mono_internals.h
gd_mono_log.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
gd_mono_log.h
gd_mono_marshal.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gd_mono_marshal.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gd_mono_method_thunk.h
gd_mono_method.cpp
gd_mono_method.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gd_mono_utils.h Mono/C#: Script interface calls now attach the current thread 2020-01-16 17:47:36 +01:00
gd_mono.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gd_mono.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
i_mono_class_member.h
managed_type.cpp
managed_type.h