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113 lines
4.4 KiB
C++
113 lines
4.4 KiB
C++
/**************************************************************************/
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/* physics_server_3d_wrap_mt.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "physics_server_3d_wrap_mt.h"
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#include "core/os/os.h"
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void PhysicsServer3DWrapMT::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
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server_thread = Thread::get_caller_id();
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server_task_id = p_pump_task_id;
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}
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void PhysicsServer3DWrapMT::_thread_exit() {
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exit = true;
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}
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void PhysicsServer3DWrapMT::_thread_loop() {
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while (!exit) {
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WorkerThreadPool::get_singleton()->yield();
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command_queue.flush_all();
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}
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}
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/* EVENT QUEUING */
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void PhysicsServer3DWrapMT::step(real_t p_step) {
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if (create_thread) {
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command_queue.push(physics_server_3d, &PhysicsServer3D::step, p_step);
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} else {
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physics_server_3d->step(p_step);
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}
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}
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void PhysicsServer3DWrapMT::sync() {
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if (create_thread) {
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command_queue.sync();
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} else {
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command_queue.flush_all(); // Flush all pending from other threads.
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}
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physics_server_3d->sync();
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}
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void PhysicsServer3DWrapMT::flush_queries() {
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physics_server_3d->flush_queries();
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}
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void PhysicsServer3DWrapMT::end_sync() {
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physics_server_3d->end_sync();
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}
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void PhysicsServer3DWrapMT::init() {
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if (create_thread) {
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WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &PhysicsServer3DWrapMT::_thread_loop), true);
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command_queue.set_pump_task_id(tid);
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command_queue.push(this, &PhysicsServer3DWrapMT::_assign_mt_ids, tid);
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command_queue.push_and_sync(physics_server_3d, &PhysicsServer3D::init);
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DEV_ASSERT(server_task_id == tid);
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} else {
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server_thread = Thread::MAIN_ID;
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physics_server_3d->init();
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}
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}
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void PhysicsServer3DWrapMT::finish() {
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if (create_thread) {
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command_queue.push(physics_server_3d, &PhysicsServer3D::finish);
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command_queue.push(this, &PhysicsServer3DWrapMT::_thread_exit);
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if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
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WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
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server_task_id = WorkerThreadPool::INVALID_TASK_ID;
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}
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server_thread = Thread::MAIN_ID;
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} else {
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physics_server_3d->finish();
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}
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}
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PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread) {
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physics_server_3d = p_contained;
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create_thread = p_create_thread;
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}
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PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
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memdelete(physics_server_3d);
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}
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