godot/modules
Andreas Haas 015d36d18b
GDScript: Use "is" keyword for type checking.
Replaces the `extends` keyword with `is` in the context of testing for type compatibility.
`extends` is still used for declaring class inheritance.

Example:

```gdscript
extends Node2D

func _input(ev):
	if ev is InputEventKey:
		print("yay, key event")
```
2017-05-27 10:59:59 +02:00
..
dds -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
enet
etc1
freetype
gdnative [GDNative] fixed some functions that returned references 2017-05-23 22:57:02 +02:00
gdscript GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
gridmap Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
jpg
ogg
openssl
opus
pbm
pvr
regex
squish -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
stb_vorbis
theora
tinyexr -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
visual_script Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
vorbis
webm
webp
register_module_types.h
SCsub