godot/editor/import
Juan Linietsky f89641907f -Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
..
editor_import_collada.cpp Rename project file to "project.godot" 2017-05-01 17:50:19 +02:00
editor_import_collada.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_import_plugin.cpp Bring back EditorImportPlugin 2017-05-12 12:46:25 +02:00
editor_import_plugin.h Bring back EditorImportPlugin 2017-05-12 12:46:25 +02:00
resource_importer_csv_translation.cpp Fix errors on engine startup. 2017-05-22 20:50:59 +02:00
resource_importer_csv_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_obj.cpp support obj with negative indices 2017-05-02 19:43:01 +08:00
resource_importer_obj.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_scene.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_scene.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_texture.cpp -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
resource_importer_texture.h -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
resource_importer_wav.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_wav.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00