godot/drivers
Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX.
Schlick's approximation and GGX are orthogonal concepts.

Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.

The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
..
alsa
convex_decomp
coreaudio Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
gl_context
gles3 Rename Schlick GGX to GGX. 2017-10-21 19:35:54 -04:00
png Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
pulseaudio Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
rtaudio Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
unix Use execvp instead of execv to allow OS.execute() to search through PATH. 2017-10-11 01:07:27 +02:00
wasapi Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
windows Fixed issue #12019, which prevented the creation of new folders on Windows platform 2017-10-13 00:34:05 +02:00
xaudio2
zlib
register_driver_types.cpp
register_driver_types.h
SCsub Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00